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Xpanxion Persistent Multiplayer Office Game

Directory

Prototype

Considerations

Game Parameters

First Iteration

The Concept

  • To utilize the office television monitors for a team building collaborative persistent multiplayer game.
  • Game will encourage teamwork, and getting to know other people in the office.
  • Users can log in sporadically and make progress in the game, and when they are away the game continues automatically.
  • Monitors display global game state, show the entire game map.
  • Teamwork and teams are encouraged but people may be on their own teams.

The Tech

  • Game hosted on a server
  • Players interact with game through a website
  • Game state also displayed on a website? Can be displayed on monitors
  • Java (prototype at least), C#? Unity?

The Game Mechanics

  • Resource gathering/mining bots that can be programmed
  • Visible limited map, finite resources on the map
  • Goals can change. Get the most resources, refine the most substance, produce the most product
  • Robot character
  • Progression
    • start off manually mining
    • get mining machine, and ability to program it
    • manually deliver mined stuff
    • program character to deliver automatically
    • get delivery machines ... etc.
    • greater complexity added as you progress