File Formats - lemocha7/Mod-The-Coaster GitHub Wiki

File Formats

File Formats used by each version of the game.

General

AC SW ST APP
Chart List stage_param.dat stage_param.dat TableTune.aar ???
Charts .dat .dat.gz .dat .dat (in .zip)
Audio .wav .wav.opus (LOPUS) .ogg / .asn .ogg (in .zip)
Jackets .dds .dds ( in .bntx) .atx ???
Chart Directory data/stage/ romfs/stage/ Data/Stage00###.aar data/ios/gc2/stage
SE / Menu / Voice data/sound/ romfs/sound/ ??? Se.aar / Navi00*.aar
Internal Config data/ + data/task_cfg romfs/config/ Data/GameReg.xml ???
Uses SHOT* TRUE FALSE TRUE TRUE

*SHOT is an extra audio layer along side BGM that will be temporarly muted when missing notes.

All

File Type Description
.tumo 3D models(?)
.cfg Internal game settings.
.csv [???]

AC + SW

File Type Description
boot/stage_param.dat List of all songs in the game, along with links to .dat files.
BGMList.csv File names of menu music.

AC

File Type Description
data/movie/.wmv Set of 3 unused(?) movie files
img*.bin PNG image files. Rename them to .png and they will open.
.mtf [list of fonts???]
.mfi [font files???]

SW

File Type Description
.opus Actually .lopus, which is OPUS audio without the header.

ST

Groove Coaster for Steam uses Aqualead as its engine.

NOTE: all files are compressed with ALLZ. Run Aqualead LZSS Decoder to remove it.

File Type Description
.aar Collection of files packed together (not compressed).
.atx Collection(?) of DDS images with a modified header.
.asn OGG audio files with a modified header. Remove the first 20 bytes and it will work as a standard .ogg file.
.aod [Game engine stuff?]
.aft .atx files(?). Only found in Font.aar.
[...].cfg Internal game settings

Mod The Coaster ♡ lemocha 2024