Narration and Dialogue - leemet16/game-design-toolkit GitHub Wiki

Your game doesn’t necessarily need to have narration and/or dialogue to tell its story. There are plenty of story-based games that do not have these elements; however, narration and dialogue can both be very helpful tools for telling your story.

You do not need to use both elements. You may choose to use only one or the other. Regardless of how you choose to use them, both narration and dialogue can help explain background stories, characters, setting, and key plot points. Dialogue can be especially useful when creating an emergent storyline as you can use dialogue choices to determine how players progress through the game.

If you’re considering adding narration and/or dialogue to your game, watch the following videos for more information:

More Than Exposition - Building Worlds without Info Dumps - Extra Credits ~5:44

Word Choice - How to Handle Exposition in Games - Extra Credits ~7:02

References

Extra Credits. (2013, March 14). More Than Exposition - Building Worlds without Info Dumps - Extra Credits [video file]. Retrieved from https://www.youtube.com/watch?v=TEERJ1a2rsU&t=1s

Extra Credits. (2013, March 21). Word Choice - How to Handle Exposition in Games - Extra Credits [video file]. Retrieved from https://www.youtube.com/watch?v=5j1PXhkXJ2A