FG Building a Rubric - leemet16/game-design-toolkit GitHub Wiki

As a facilitator, you should have the freedom and flexibility to define the specific assessment criteria you use with your class. The purpose of this guide is not to tell you how to assess but to provide a framework and opportunities for assessment.

How will your students know if they've successfully created a game? "Take some class time and create a rubric with your students. Thinking and talking about the qualities of good and poor work is powerfully instructive. Your students will not only help you come up with a rubric; they will also learn a lot about the topic at hand" (Andrade, 2000, p. 18). At a minimum, this toolkit guides the students to complete a series of activities, so you should look at checking for the completion of those activities. In addition, remember to review and evaluate the Game Development Journal as you see fit.

Beyond the activities, the goal was to create an educational video game for a game-playing audience (younger students in grades 1 to 8). The game could also be graded according to criteria such as the following:

  • Receive positive feedback from the game-players
  • Receive positive feedback from the game-players' teacher
  • Compile and run bug free
  • Innovate and imagine
  • Receive positive feedback from other teams
  • Contribute to the game development community
  • Be a good, collaborative teammate

References

Andrade, H. G. (2000). Using rubrics to promote thinking and learning. Educational leadership, 57(5), 13-19.