Concept - lavaeagle/RTS-Eagle GitHub Wiki

Features
- Every hour each unit refreshes the squares it can be moved per hour.
- No turns, real time
- Grid based using jquery's draggable on grid
- Only uses money
- Can upgrade town center to generate more money (Upgrades: Wood, food, stone, etc.)
- Can buy troops, cannons, calvary
- Can attack anyone within that unit's range of attack
- Can retreat if losing during the attacks.
- There are no borders simple the strength of your troops holding your border.
- A heat map showing where you're strongest and weakest.
- Have as many people as you want in a game.
- The amount of times you can upgrade is in ratio to the number of villagers you have.
- The villagers you have means the amount of money you recieve from (mining, wood, food, etc.)
- You can increase taxes to increase the amounts of money you get but increases rioting potential which damages your town and costs you money.
- You can build new fortresses that make you income but you still have to buy villagers to make more money
- All fortresses can be destroyed
Civilizations
- Start with one simple standard civilization
- Byzantine Empire 1400
- British Empire 1500
- Holy Roman Empire 400
- Ottoman Empire 400
- America 2012, 1970, 1940
- Russai 2012, 1970, 1940
- China 2012
- Germany 2012, 1940