Concept - lavaeagle/RTS-Eagle GitHub Wiki

Screenshot

Features

  • Every hour each unit refreshes the squares it can be moved per hour.
  • No turns, real time
  • Grid based using jquery's draggable on grid
  • Only uses money
  • Can upgrade town center to generate more money (Upgrades: Wood, food, stone, etc.)
  • Can buy troops, cannons, calvary
  • Can attack anyone within that unit's range of attack
  • Can retreat if losing during the attacks.
  • There are no borders simple the strength of your troops holding your border.
  • A heat map showing where you're strongest and weakest.
  • Have as many people as you want in a game.
  • The amount of times you can upgrade is in ratio to the number of villagers you have.
  • The villagers you have means the amount of money you recieve from (mining, wood, food, etc.)
  • You can increase taxes to increase the amounts of money you get but increases rioting potential which damages your town and costs you money.
  • You can build new fortresses that make you income but you still have to buy villagers to make more money
  • All fortresses can be destroyed

Civilizations

  • Start with one simple standard civilization
  • Byzantine Empire 1400
  • British Empire 1500
  • Holy Roman Empire 400
  • Ottoman Empire 400
  • America 2012, 1970, 1940
  • Russai 2012, 1970, 1940
  • China 2012
  • Germany 2012, 1940