Core Animation - lasy0701/study GitHub Wiki
基本动画
使用 CABasicAnimation,实现一个动画 CABasicAnimation *animation = [CABasicAnimation animation]; animation.keyPath = @"position.x"; animation.fromValue = @77; animation.toValue = @455; animation.duration = 1;
//使rocket留在最终状态,设置removedOnCompletion为No以防止它被自动移除 animation.fillMode = kCAFillModeForward; animation.removedOnCompletion = NO;
[rocket.layer addAnimation:animation forKey:@"basic"]; 其中的animation.keyPath支持的键路径的完整列表:https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/CoreAnimation_guide/Key-ValueCodingExtensions/Key-ValueCodingExtensions.html 如何更精确的控制动画:http://ronnqvi.st/controlling-animation-timing/ fromValue,byValue和toValue的不同组合实现不同效果可以查看:https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/CABasicAnimation_class/Introduction/Introduction.html#//apple_ref/doc/uid/TP40004496-CH1-SW4
多步动画
使用CAKeyframeAnimation,实现一个动画 CAKeyframeAnimation *animation = [CAKeyframeAnimation animation]; animation.keyPath = @"position.x"; animation.values = @[ @0, @10, @-10, @10, @0 ]; animation.keyTimes = @[ @0, @(1 / 6.0), @(3 / 6.0), @(5 / 6.0), @1 ]; animation.duration = 0.4;
animation.additive = YES;
[form.layer addAnimation:animation forKey:@"shake"]; 沿路径的动画
CGRect boundingRect = CGRectMake(-150, -150, 300, 300);
CAKeyframeAnimation *orbit = [CAKeyframeAnimation animation]; orbit.keyPath = @"position"; orbit.path = CFAutorelease(CGPathCreateWithEllipseInRect(boundingRect, NULL)); orbit.duration = 4; orbit.additive = YES; orbit.repeatCount = HUGE_VALF; orbit.calculationMode = kCAAnimationPaced; orbit.rotationMode = kCAAnimationRotateAuto;
[satellite.layer addAnimation:orbit forKey:@"orbit"]; 时间函数
CAMediaTimingFunction
time function也可以称作easing函数,最简单的easing函数是linear。在Core Animation中这个功能由CAMediaTimingFunction 类表示 CABasicAnimation *animation = [CABasicAnimation animation]; animation.keyPath = @"position.x"; animation.fromValue = @50; animation.toValue = @150; animation.duration = 1;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[rectangle.layer addAnimation:animation forKey:@"basic"];
rectangle.layer.position = CGPointMake(150, 0); ##Core Animation附带了一些linear之外的内置easing函数
Ease in (kCAMediaTimingFunctionEaseIn): Ease out (kCAMediaTimingFunctionEaseOut): Ease in ease out (kCAMediaTimingFunctionEaseInEaseOut): 默认 (kCAMediaTimingFunctionDefault): +functionWithControlPoints:::: 创建自己的 easing 函数
CABasicAnimation *animation = [CABasicAnimation animation]; animation.keyPath = @"position.x"; animation.fromValue = @77; animation.toValue = @455; animation.duration = 1;
animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.5:0:0.9:0.7];
[rocket.layer addAnimation:animation forKey:@"basic"];
rocket.layer.position = CGPointMake(150, 0); 动画组
复杂动画,同时为多个属性进行动画。同时对position,rotation和z-position进行动画。使用CAAnimationGroup CABasicAnimation *zPosition = [CABasicAnimation animation]; zPosition.keyPath = @"zPosition"; zPosition.fromValue = @-1; zPosition.toValue = @1; zPosition.duration = 1.2;
CAKeyframeAnimation *rotation = [CAKeyframeAnimation animation]; rotation.keyPath = @"transform.rotation"; rotation.values = @[ @0, @0.14, @0 ]; rotation.duration = 1.2; rotation.timingFunctions = @[ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut] ];
CAKeyframeAnimation *position = [CAKeyframeAnimation animation]; position.keyPath = @"position"; position.values = @[ [NSValue valueWithCGPoint:CGPointZero], [NSValue valueWithCGPoint:CGPointMake(110, -20)], [NSValue valueWithCGPoint:CGPointZero] ]; position.timingFunctions = @[ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut] ]; position.additive = YES; position.duration = 1.2;
CAAnimationGroup *group = [[CAAnimationGroup alloc] init]; group.animations = @[ zPosition, rotation, position ]; group.duration = 1.2; group.beginTime = 0.5;
[card.layer addAnimation:group forKey:@"shuffle"];
card.layer.zPosition = 1;