Design History - ktanemura/CobraBall GitHub Wiki

Design History

Version Tracker

ALPHA/BETA

1.06

  • Improved jetpack to use launch character instead of jump call
  • Adjusted fuel consumption and regen rate
  • Character no longer clips into ground and gets stuck

1.05

  • Added improved Jetpack Jumping with Fuel Version

1.04

  • Added Jetpack Jumping
  • Decreased Ammo Cooldown to 0.5s
  • Increased Max Ammo to 5

1.03

  • Added dodgeball texture to first person projectile
  • Added third person animation class to first person character

1.02

  • Game restarts 3 seconds after it ends
  • Ammo accumulates based on timer, not FPS or tick rate
  • Fixed victory screen not displaying correctly
  • Aligned 3rd person body with capsule
  • Fixed so only collisions with deathgrid counts as a player falling off

1.01

  • Game ends after someone dies 3 times
  • Ammo is displayed on gun
  • On game end, victory message displays
  • Fixed jumping controls so player can push against ball force in air

1.00

  • Created basic demo
  • Players spawn on opposite platforms, spawn indefinitely
  • Ammo accumulates up to 3 shots, every 2.5 sec at 60fps tickrate

PRE-ALPHA(design ideas)

0.40

*scraped "shield" *scraped "trampoline"

0.30

*catching balls with a "shield"

0.20

*Trampoline square level *floating obstacles to avoid

0.10

*Basic Game Idea *Dodgeball mechanics