Design History - ktanemura/CobraBall GitHub Wiki
Design History
Version Tracker
ALPHA/BETA
1.06
- Improved jetpack to use launch character instead of jump call
- Adjusted fuel consumption and regen rate
- Character no longer clips into ground and gets stuck
1.05
- Added improved Jetpack Jumping with Fuel Version
1.04
- Added Jetpack Jumping
- Decreased Ammo Cooldown to 0.5s
- Increased Max Ammo to 5
1.03
- Added dodgeball texture to first person projectile
- Added third person animation class to first person character
1.02
- Game restarts 3 seconds after it ends
- Ammo accumulates based on timer, not FPS or tick rate
- Fixed victory screen not displaying correctly
- Aligned 3rd person body with capsule
- Fixed so only collisions with deathgrid counts as a player falling off
1.01
- Game ends after someone dies 3 times
- Ammo is displayed on gun
- On game end, victory message displays
- Fixed jumping controls so player can push against ball force in air
1.00
- Created basic demo
- Players spawn on opposite platforms, spawn indefinitely
- Ammo accumulates up to 3 shots, every 2.5 sec at 60fps tickrate
PRE-ALPHA(design ideas)
0.40
*scraped "shield" *scraped "trampoline"
0.30
*catching balls with a "shield"
0.20
*Trampoline square level *floating obstacles to avoid
0.10
*Basic Game Idea *Dodgeball mechanics