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H3Evo is an extensive mod for Heroes of Might and Magic III that builds upon the Shadow of Death (SoD) expansion and the Horn of the Abyss (HotA) fan expansion. The mod also adds a fan made brand-new faction called the Heavenly Forge, along with various other modifications and enhancements to add more balance and enrich the gameplay experience.
H3Evo builds and expands upon these mods
- Shadow of Death: The base game expansion providing additional campaigns, artifacts, and gameplay features.
- Horn of the Abyss: A well-known fan expansion that introduces the new Cove faction, new artifacts, gameplay mechanics, and balance changes.
- Heavenly Forge: A new fan made faction, adding a fresh layer of strategy and content to the game.
- Additional Mods and Changes: Various smaller mods and tweaks have been integrated where appropriate to improve or diversify gameplay.
HotA
For detailed information on the Horn of the Abyss mod, you can visit the official page here or this wiki
Notable missing HotA features from VCMI
- Factory faction
- Arena mode
- Spell research functions a little differently
Changes
- Warehouses reward random number of resources (they behave more like a windmill for one resource).
Wood Warehouse
andOre Warehouse
will give 7-14 of the respective resource
Crystal Warehouse
,Gems Warehouse
,Sulfur Warehouse
andMercury Warehouse
will give 5-9 of the respective resource
Experimental Shop
rewardsDrake Golems
instead ofGiants
Ancient Lamp
appears now only on snow terrain. On sand terrain it is replaced byMirage Lamp
(rewards randomly Master Genies or Efreet Sultans. SeeMirage Lamp
for more details)- These artifacts were changed from combined to fused:
Diplomats Cloak
,Golden Goose
,Ironfist Of The Ogre
,Pendant Of Reflection
Dimension door
(DD) balance changes
DD can be used 1x per day, exception being 2x per day for XL+U or bigger maps (41472 tiles) or if hero has expert air magic
DD doesn't work into tiles under Fog of War (unlike H3) DD will hint regarding tile being incompatible terrain type: water/land. (unlike H3)
DD on incompatible terrain (water/land) will not spend mana, movement or decrease the allowed casts per day. (unlike H3)
DD will initiate a fight upon landing on tile adjacent to neutral creature
Spell Research
changes
Each Mage Guild now allows you to replace one spell with a randomly selected new spell, at a cost.
The replacement spell is shown before confirmation, and can be rerolled for free a limited number of times per day depending on the spell's level.
Research Costs & Limits by Spell Level:
Level 1 Spell Research
Cost: 1000 gold, 2 mercury, 2 sulfur, 2 crystal, 2 gems
Limit: 2 researches per dayLevel 2 Spell Research
Cost: 1000 gold, 4 mercury, 4 sulfur, 4 crystal, 4 gems
Limit: 2 researches per dayLevel 3 Spell Research
Cost: 1000 gold, 6 mercury, 6 sulfur, 6 crystal, 6 gems
Limit: 2 researches per dayLevel 4 Spell Research
Cost: 1000 gold, 8 mercury, 8 sulfur, 8 crystal, 8 gems
Limit: 2 researches per dayLevel 5 Spell Research
Cost: 1000 gold, 10 mercury, 10 sulfur, 10 crystal, 10 gems
Limit: 1 research per day
- Neutrals Joining changes
Neutral creatures will never join for free
Only 50% of the stack will join
Tides of War (ToW)
For information about the mod you can visit this page here
From ToW only new creatures are used:
- Alternative Creatures (1 new alternative creature for each SoD faction) More details here
- New neutral creatures
Mermaid
,Ghost
,Dread Skipper
. More details here
Heavenly Forge
For information about the mod you can visit the mods page here
Various balance changes were applied to this mod:
- Creature stats were rebalanced for almost all creatures (values are similar to PVP mod)
- Hero starting armies are now: 15-25
Grunts
, 5-7Cyber Dead
, 3-4Pyros
SoD Miscellaneous Changes
For detailed information about the changes see here
Artifact changes:
- New artifact type:
Fused Artifacts
- Combined artifacts that take up only 1 slot and cannot be disassembled anymore.
- These artifacts were changed from combined to fused:
Bow Of The Sharpshooter
,Ring Of The Magi
,Cornucopia
,Statue Of Legion
,Elixir Of Life
,Wizard's Well
Boots of Speed
- Changed class from Minor to MajorPendant Of Second Sight
- Changed class from Major to Minor
Map Objects Changes
- New map object
Cursed Lamp
found on lava, gives Efreeti - New map object
Mirage Lamp
found on sand, gives Efreeti of Genies - New creature bank
Demon Domain
. Defeat a mixed inferno army to gain Efreeti. Can appear onLava
,Asphalt
andSand
terrains.
Faction Changes
Castle
Griffin Tower
now requiresGuardhouse
Rampart
Enchanted Spring
cost reduced to 2000 Gold, 5 Crystals from 2000 Gold, 10 CrystalsUnicorn Glade
cost reduced to 4000 Gold, 5 Wood, 5 Ore, 5 Gems from 4000 Gold, 5 Wood, 5 Ore, 10 GemsDragon Cliffs
requireUnicorn Glade
instead ofDendroid Arches
plusMage Guild level 2
Tower
Mage Tower
cost reduced to 2000 Gold, 5 Wood, 5 Ore, 1 Mercury, 1 Sulfur, 1 Crystal, 1 Gem from 2000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 Sulfur, 5 Crystals, 5 Gems
Inferno
- Added penalty to Lava terrain: new penalty is 125% instead of no penalty (100%)
Castle Gate
building cost reduced to 5,000 Gold, 5 Wood, 5 Ore from 10,000 Gold, 5 Wood, 5 OreAsh
now starts with Basic Fire Magic instead of Basic Eagle EyeHeretic
hero class stating stats changed to 1 Attack, 1 Defence, 2 Spell Power, 2 Knowledge
Necropolis
Skeleton transformer
building cost increased from 1000 to 1500 goldNecromancy Amplifier
building cost increased from 1000 to 1500 gold- New War Machine:
Plague tent
instead of the first Aid tent. It casts disease (attack and defense values reduced by 2 for a period of 3 rounds) (Depends on Andruids original Plague Tent mod) - New Hero:
Bubonic
with specialty Plague Tent (Depends on Andruids original Plague Tent mod)
Dungeon
Mana Vortex
building cost increased from 1000 to 2500 goldLabyrinth
cost reduced to 3000 Gold, 5 Ore, 5 Gems from 4000 Gold, 10 Ore, 10 GemsManticore Lair
cost reduced to 4000 Gold, 5 Wood, 5 Ore, 5 Mercury from 5000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 SulfurDragon Cave
requireLabyrinth
plusManticore Lair
instead ofChapel of Stilled Voices
plus *Mage Guild level 2
Synca
starting skills changed toAdvanced Leadership
fromBasic Leadership
andBasic Scholar
Stronghold
Ogre Fort
building cost reduced to 2000 Gold, 10 Wood from 2000 Gold, 20 WoodCyclops Cave
building cost reduced to 3500 Gold, 10 Ore from 3500 Gold, 20 Ore
Fortress
Upg. Gorgon Lair
building cost increased to 3000 Gold, 5 Wood, 5 Ore from 2000 Gold, 5 Wood, 5 OreUpg. Gorgon Lair
now requiresBasilisk Pit
plusMarketplace
instead ofSerpent Fly Hive
plusResource Silo
Conflux
Upg. Magic Lantern
now requiresGarden of Life
as wellPyre
building cost reduced to 10000 Gold, 10 Wood, 10 Ore, 10 Mercury from 15000 Gold, 10 Wood, 10 Ore, 20 Mercury
WoG
From WoG only a small part is used:
- Neutral Creatures -
Santa Gremlin
,Sylvan Centaur
,Arctic Sharpshooter
,Lava Sharpshooter
,Nightmare
,Hellsteed
,Wog Sorceress
,War Zealot
,Gorynych
,Dracolich
- H3 Data patches - WoG Improvements to original Heroes III assets.
- Map decorations - WoG Improvements to original Heroes III assets.
- WoG Graphic Fixes - A remarkable graphical enhancement mod that upgrades numerous assets from SoD, HotA, and WoG, while also introducing a plethora of new visuals. You can find more details on the mods official forum.
Changes
- Disabled all variations of Treasure chest. (only the green Treasure Chest added)
- Removed small prison. (HotA 1.7 version will be used)
- Reverted subpar Shrine Of Magic Level 3 graphics changes.
- Disabled
Werewolves
and their dwelling, because they exist also in ToW mod.