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Welcome to the H3Evo Wiki!

H3Evo is an extensive mod for Heroes of Might and Magic III that builds upon the Shadow of Death (SoD) expansion and the Horn of the Abyss (HotA) fan expansion. The mod also adds a fan made brand-new faction called the Heavenly Forge, along with various other modifications and enhancements to add more balance and enrich the gameplay experience.

H3Evo builds and expands upon these mods

  • Shadow of Death: The base game expansion providing additional campaigns, artifacts, and gameplay features.
  • Horn of the Abyss: A well-known fan expansion that introduces the new Cove faction, new artifacts, gameplay mechanics, and balance changes.
  • Heavenly Forge: A new fan made faction, adding a fresh layer of strategy and content to the game.
  • Additional Mods and Changes: Various smaller mods and tweaks have been integrated where appropriate to improve or diversify gameplay.

HotA

For detailed information on the Horn of the Abyss mod, you can visit the official page here or this wiki

Notable missing HotA features from VCMI

  • Factory faction
  • Arena mode
  • Spell research functions a little differently

Changes

  • Warehouses reward random number of resources (they behave more like a windmill for one resource).

Wood Warehouse and Ore Warehouse will give 7-14 of the respective resource
Crystal Warehouse, Gems Warehouse, Sulfur Warehouse and Mercury Warehouse will give 5-9 of the respective resource

  • Experimental Shop rewards Drake Golems instead of Giants
  • Ancient Lamp appears now only on snow terrain. On sand terrain it is replaced by Mirage Lamp (rewards randomly Master Genies or Efreet Sultans. See Mirage Lamp for more details)
  • These artifacts were changed from combined to fused: Diplomats Cloak, Golden Goose, Ironfist Of The Ogre, Pendant Of Reflection
  • Dimension door (DD) balance changes

DD can be used 1x per day, exception being 2x per day for XL+U or bigger maps (41472 tiles) or if hero has expert air magic
DD doesn't work into tiles under Fog of War (unlike H3) DD will hint regarding tile being incompatible terrain type: water/land. (unlike H3)
DD on incompatible terrain (water/land) will not spend mana, movement or decrease the allowed casts per day. (unlike H3)
DD will initiate a fight upon landing on tile adjacent to neutral creature

  • Spell Research changes

Each Mage Guild now allows you to replace one spell with a randomly selected new spell, at a cost.
The replacement spell is shown before confirmation, and can be rerolled for free a limited number of times per day depending on the spell's level.

Research Costs & Limits by Spell Level:

Level 1 Spell Research
Cost: 1000 gold, 2 mercury, 2 sulfur, 2 crystal, 2 gems
Limit: 2 researches per day

Level 2 Spell Research
Cost: 1000 gold, 4 mercury, 4 sulfur, 4 crystal, 4 gems
Limit: 2 researches per day

Level 3 Spell Research
Cost: 1000 gold, 6 mercury, 6 sulfur, 6 crystal, 6 gems
Limit: 2 researches per day

Level 4 Spell Research
Cost: 1000 gold, 8 mercury, 8 sulfur, 8 crystal, 8 gems
Limit: 2 researches per day

Level 5 Spell Research
Cost: 1000 gold, 10 mercury, 10 sulfur, 10 crystal, 10 gems
Limit: 1 research per day

  • Neutrals Joining changes

Neutral creatures will never join for free
Only 50% of the stack will join

Tides of War (ToW)

For information about the mod you can visit this page here
From ToW only new creatures are used:

  • Alternative Creatures (1 new alternative creature for each SoD faction) More details here
  • New neutral creatures Mermaid, Ghost, Dread Skipper. More details here

Heavenly Forge

For information about the mod you can visit the mods page here
Various balance changes were applied to this mod:

  • Creature stats were rebalanced for almost all creatures (values are similar to PVP mod)
  • Hero starting armies are now: 15-25 Grunts, 5-7 Cyber Dead, 3-4 Pyros

SoD Miscellaneous Changes

For detailed information about the changes see here

Artifact changes:

  • New artifact type: Fused Artifacts - Combined artifacts that take up only 1 slot and cannot be disassembled anymore.
  • These artifacts were changed from combined to fused: Bow Of The Sharpshooter, Ring Of The Magi, Cornucopia, Statue Of Legion, Elixir Of Life, Wizard's Well
  • Boots of Speed - Changed class from Minor to Major
  • Pendant Of Second Sight - Changed class from Major to Minor

Map Objects Changes

  • New map object Cursed Lamp found on lava, gives Efreeti
  • New map object Mirage Lamp found on sand, gives Efreeti of Genies
  • New creature bank Demon Domain. Defeat a mixed inferno army to gain Efreeti. Can appear on Lava, Asphalt and Sand terrains.

Faction Changes

Castle

  • Griffin Tower now requires Guardhouse

Rampart

  • Enchanted Spring cost reduced to 2000 Gold, 5 Crystals from 2000 Gold, 10 Crystals
  • Unicorn Glade cost reduced to 4000 Gold, 5 Wood, 5 Ore, 5 Gems from 4000 Gold, 5 Wood, 5 Ore, 10 Gems
  • Dragon Cliffs require Unicorn Glade instead of Dendroid Arches plus Mage Guild level 2

Tower

  • Mage Tower cost reduced to 2000 Gold, 5 Wood, 5 Ore, 1 Mercury, 1 Sulfur, 1 Crystal, 1 Gem from 2000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 Sulfur, 5 Crystals, 5 Gems

Inferno

  • Added penalty to Lava terrain: new penalty is 125% instead of no penalty (100%)
  • Castle Gate building cost reduced to 5,000 Gold, 5 Wood, 5 Ore from 10,000 Gold, 5 Wood, 5 Ore
  • Ash now starts with Basic Fire Magic instead of Basic Eagle Eye
  • Heretic hero class stating stats changed to 1 Attack, 1 Defence, 2 Spell Power, 2 Knowledge

Necropolis

  • Skeleton transformer building cost increased from 1000 to 1500 gold
  • Necromancy Amplifier building cost increased from 1000 to 1500 gold
  • New War Machine: Plague tent instead of the first Aid tent. It casts disease (attack and defense values reduced by 2 for a period of 3 rounds) (Depends on Andruids original Plague Tent mod)
  • New Hero: Bubonic with specialty Plague Tent (Depends on Andruids original Plague Tent mod)

Dungeon

  • Mana Vortex building cost increased from 1000 to 2500 gold
  • Labyrinth cost reduced to 3000 Gold, 5 Ore, 5 Gems from 4000 Gold, 10 Ore, 10 Gems
  • Manticore Lair cost reduced to 4000 Gold, 5 Wood, 5 Ore, 5 Mercury from 5000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 Sulfur
  • Dragon Cave require Labyrinth plus Manticore Lair instead of Chapel of Stilled Voices plus * Mage Guild level 2
  • Synca starting skills changed to Advanced Leadership from Basic Leadership and Basic Scholar

Stronghold

  • Ogre Fort building cost reduced to 2000 Gold, 10 Wood from 2000 Gold, 20 Wood
  • Cyclops Cave building cost reduced to 3500 Gold, 10 Ore from 3500 Gold, 20 Ore

Fortress

  • Upg. Gorgon Lair building cost increased to 3000 Gold, 5 Wood, 5 Ore from 2000 Gold, 5 Wood, 5 Ore
  • Upg. Gorgon Lair now requires Basilisk Pit plus Marketplace instead of Serpent Fly Hive plus Resource Silo

Conflux

  • Upg. Magic Lantern now requires Garden of Life as well
  • Pyre building cost reduced to 10000 Gold, 10 Wood, 10 Ore, 10 Mercury from 15000 Gold, 10 Wood, 10 Ore, 20 Mercury

WoG

From WoG only a small part is used:

  • Neutral Creatures - Santa Gremlin, Sylvan Centaur, Arctic Sharpshooter, Lava Sharpshooter, Nightmare, Hellsteed, Wog Sorceress, War Zealot, Gorynych, Dracolich
  • H3 Data patches - WoG Improvements to original Heroes III assets.
  • Map decorations - WoG Improvements to original Heroes III assets.
  • WoG Graphic Fixes - A remarkable graphical enhancement mod that upgrades numerous assets from SoD, HotA, and WoG, while also introducing a plethora of new visuals. You can find more details on the mods official forum.

Changes

  • Disabled all variations of Treasure chest. (only the green Treasure Chest added)
  • Removed small prison. (HotA 1.7 version will be used)
  • Reverted subpar Shrine Of Magic Level 3 graphics changes.
  • Disabled Werewolves and their dwelling, because they exist also in ToW mod.