dmu_client_medals_alpha [0-255] - Medal transparency
dmu_client_disable_victory_music [0,1] - Disables victory/defeat music
Server
Game settings
dmu_server_weapon_respawn_time - Time in seconds that weapons take to respawn
dmu_server_pickup_respawn_time - Time in seconds that pickups take to respawn
dmu_server_score_limit - Base score for match to end early. Some game modes might scale it or not use it at all
Weapon Settings
dmu_server_weapons_starter - Weapons, separated by commas, that players receive on respawn. Can be overwritten by game modes
dmu_server_weapons_common - Common weapons, separated by commas. Can be overwritten by game modes
dmu_server_weapons_uncommon - Uncommon weapons, separated by commas. Can be overwritten by game modes
dmu_server_weapons_rare - Rare weapons, separated by commas. Can be overwritten by game modes
dmu_server_weapons_very_rare - Common rarity weapons, separated by commas. Can be overwritten by game modes
Misc. Settings
dmu_server_num_of_map_choices - Number of options during map phase of voting
dmu_server_sandbox [0,1] - If enabled, players will be able to use sandbox features like noclip and q-menu. Used for debugging, testing, working with MMM, etc
dmu_server_replace_weapons [0,1] - If enabled, will automatically replace all hl2 weapons on maps with weapon spawners of specific rarity
dmu_server_replace_items [0,1] - If enabled, will automatically replace all hl2 pickups (medkits, health vials, batteries) with their DMU counterparts
dmu_server_mode - Used to determine what game mode to load. Changing this mid-match will do nothing, except make all connecting clients load the wrong game mode