Spells: Illusion - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki
Illusion
Cantrips
Earwig
- Range: 18m
- Bonus Action
- Apply Status: Earwig
- Duration: 18 turns
- Disadvantage: Perception
Magelight: Renamed "Light" spell
Psychic Shock
- Range: 30m
- Saving Throw: Intelligence
- Damage: 1d6 Psychic
- Status: Psychic Shock
- Duration: 1 turn
- Disadvantage on Attack Rolls
Silent Portal (This will eventually have heavy changes)
- Range: Self
- Status: Silent Portal
- Duration: 9 turns
- Advantage: Stealth
1st Level Spells
Chameleon
- Range: Melee Range
- Concentration
- Status: Chameleon
- Duration: 18 turns
- Advantage: Stealth
- Proficiency Bonus: Stealth
Eye-Maze
- Range: Self
- Status: Eyemaze
- Duration: 4 turns
- AC +1
- Stealth +1
Sheogorath's Cackle: Renamed Tasha's Hideous Laughter
Misdirected Mark
- Range: 9m
- Ranged Spell Attack
- Damage: 4d6 Psychic
- Status(Target): Misdirected Mark
- Disadvantage on attack rolls against all targets that aren't tagged with Misdirected Mark "He Did It"
- Status(Ally): He Did It!
Muffle
- Range: 9m
- Status: Muffled
- Advantage: Stealth
- Advantage: Slight of Hand
- Cannot cast Verbal spells
2nd Level Spells
Eye-Maze (Upleveled)
- Provides an additional +1 to Stealth
Misdirected Mark (Upleveled)
- Damage boosted to 5d6 Psychic damage
Charming Touch
- Range: Melee Weapon Range
- Saving Throw: Wisdom
- Status: Charmed
- Duration: 6 turns
Demoralizing Touch
- Range: Melee Weapon Range
- Saving Throw: Wisdom
- Status: Frightened
- Duration: 6 turns
Frenzying Touch
- Range: Melee Weapon Range
- Saving Throw: Wisdom
- Status: Frenzy
- Duration: 6 turns
Glamour
- Range: Melee Weapon Range
- Concentration
- Status: Glamour
- Duration: 99 turns
- Advantage on Charisma checks
Heroic Touch
- Range: Melee Weapon Range
- Status: Bravery
- Duration: 6 turns
- (Unique to spell) Temporary HP equivalent to Spellcasting Modifier
Hush
- Range: 9m
- Saving Throw: Wisdom
- Status: Silence
- Duration: 9 turns
Magic Aura
- Range: Self
- Status: Magic Aura
- Duration: 3 turns
- Advantage on Spell Attack Rolls
- +1 to Healing
- +1d4 Psychic damage to Spell Attacks