Spells: Conjuration - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki
Conjuration
Cantrips
Azura's Rain
- Range: 18m
- Area: 3m
- Saving Throw: Dexterity
- AOE Damage: 1d4 Radiant
- Direct Damage: 1d4 Fire
Mehrune's Smoke
- Range: 9m
- Area: 5m
- Creatures Darkness Cloud
Meridia's Grasp
- Range: 3m
- Damage: 1d6 radiant damage
- Status: Meridia's Grasp
- Duration: 1 turn
- The next creature to attack the afflicted creature gains 1d6/2 temporary HP
1st Level Spells
Clannfear's Nose
- Range: Self
- Status: Clannfear's Nose
- Advantage on Perception and Survival Skills
Coldharbor's Rain
- Range: 30m
- Area: 12m
- Saving Throw: Dexterity
- Successful damage: 24d Acid damage, Status Effect
- Fail damage: 2d4/2 Acid damage
- Status: Splash of Coldharbor
- Duration: 3 turns
- Saving Throw: Constitution
- 1d4 Acid damage at the end of each turn
Empathy
- Range: Self
- Status: Empathy
- Duration: 18 turns
- Proficiency in Insight
Watcher
- Range: 9m
- Status: Watcher
- Duration: 1 turn
- Resistance: Necrotic damage
- Bonus 2d6 Psychic damage to attacks
- Creatures attacking afflicted creature have disadvantage to hit