Spells: Conjuration - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki

Conjuration

Cantrips

Azura's Rain

  • Range: 18m
  • Area: 3m
  • Saving Throw: Dexterity
  • AOE Damage: 1d4 Radiant
  • Direct Damage: 1d4 Fire

Mehrune's Smoke

  • Range: 9m
  • Area: 5m
  • Creatures Darkness Cloud

Meridia's Grasp

  • Range: 3m
  • Damage: 1d6 radiant damage
  • Status: Meridia's Grasp
    • Duration: 1 turn
    • The next creature to attack the afflicted creature gains 1d6/2 temporary HP

1st Level Spells

Clannfear's Nose

  • Range: Self
  • Status: Clannfear's Nose
    • Advantage on Perception and Survival Skills

Coldharbor's Rain

  • Range: 30m
  • Area: 12m
  • Saving Throw: Dexterity
  • Successful damage: 24d Acid damage, Status Effect
  • Fail damage: 2d4/2 Acid damage
  • Status: Splash of Coldharbor
    • Duration: 3 turns
    • Saving Throw: Constitution
    • 1d4 Acid damage at the end of each turn

Empathy

  • Range: Self
  • Status: Empathy
    • Duration: 18 turns
    • Proficiency in Insight

Watcher

  • Range: 9m
  • Status: Watcher
    • Duration: 1 turn
    • Resistance: Necrotic damage
    • Bonus 2d6 Psychic damage to attacks
    • Creatures attacking afflicted creature have disadvantage to hit