Spells: Alteration - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki
Alteration
Cantrips
Buoyancy
- Range: Self
- Status: Buoyant
- Duration: 9 turns
- Treat shallow water as if you were walking on ground
- Your have increased swimming speed (Swimming Speed is unimplemented currently in BG3, so this is unimplemented)
Candlelight
- Range: Self
- Status: Candlelight
- Duration: 9 turns
- A light follows you
- Unlocks action to dismiss light
Fortify
- Range: Self
- Status: Fortified
- Duration: 1 turn
- +1d4 Temporary HP
- Advantage on Wisdom Saving Throws
Vero's Knock
- Range: 18m
- Area: 6m
- Distracts enemies nearby
1st Level Spells
Barrier
- Range: Melee Weapon range
- Status: Barrier
-- Duration: 3 turns
- +5 AC
- Protection from Magic Missile
Burdening Touch
- Range: Melee Weapon range
- Status: Burden
- Duration: 3 turns
- Lowers movement to 3m
Doorjam (Not complete)
- Range: Melee Weapon range
- Lock's target container or door
Feather
- Range: Self
- Status: Feather
- Duration: 9 turns
- Proficiency in Athletics
- +5m Movement Speed
Gust Form
- Range: 9m
- Status: Gust Form
- Duration: 1
- Bonus to hit: 1d6
Magesoap
- Range: Melee Weapon range
- Regain 1HP
- Status: Magesoap
- Duration: 18 turns
- Advantage on Charisma checks
Oakflesh (Not complete)
- Range: Melee Weapon range
- Status: Oakflesh
- Duration: 9 turns
- Override Minimum AC to 15
- Vulnerability to Fire
Sanction
- Range: 9m
- Status: Sanction
- Duration: 3 turns
- Whenever afflicted creature deals damage, it takes 3d4 Radiant damage.
Stonefist
- Range: Self
- Status: Stonefist
- Duration: Self
- Unlocks ability: Pummel
- Unarmed attack with additional 2d6+1+Strength Modifier, Bludgeoning damage.
2nd Level Spells
Feather (Upleveled)
- Movement Speed increases to a 7.5m bonus.
Alter Weapon
- Range: Self (Held Weapon)
- Duration: 6 turns
- Container Spell
- Enflame
- Temporary Enchanting of weapon to deal an additionall 1d6 Fire Damage
- Healing Strike
- Allows you to make a melee weapon attack to heal the target for 1d6 HP
- This will eventually be changed to regain HP based on your weapon's possible damage
- Static Bite
- Temporary Enchanting of weapon to deal an additional 1d6 Lightning damage
- Swift Strike
- Grants Advantage on all attack rolls
- Screaming Cleave
- Temporary Enchanting of weapon to deal an additional 1d6 Thunder damage
- Vicious Tear
- Temporary Enchanting to deal an additional 1d8 Slashing damage.
- Enflame
Batvision
- Range: Melee Weapon Range
- Status: Batvision
- Provides Blindsight
- Duration: 18 turns
Bravery
- Range: Melee Weapon Range
- Status: Bravery
- Advantage against spell rolls to become frightened
- Duration: 18 turns
Fire Shield
- Range: Self
- Status: Fire Shield
- Duration: 9 turns
- Enemy melee attackers receive 2d8 Fire damage
- Resistance to Fire damage
- Light for 6m
Frost Barrier
- Range: Self
- Status: Frost Barrier
- Duration: 9 turns
- Enemy melee attackers receive 2d8 Colddamage
- Resistance to Cold damage
- +2 AC
Hypothermia
- Range: 9m
- Status: Hypothermia
- Saving Throw: Constitution
- Duration: 2 turns
- 1d6 Cold damage upon receiving status
- 2d6 Cold damage on first turn after receiving status
- 3d6 Cold damage on second turn after receiving status
Lightning Shield
- Range: Self
- Status: Lightning Shield
- Duration: 9 turns
- Enemy melee attackers receive 2d8 6d4 Lightning damage
- Resistance to Lightning damage
- Light for 9m
Lucksap
- Range: 18m
- Bonus Action
- Concentration
- Container Spell:
- Foil
- Status: Foil
- Duration: 85 turns
- Disadvantage on Intelligence/Wisdom saves
- Status: Foil
- Fumble
- Status: Fumble
- Duration: 85 turns
- Disadvantage on Attack Rolls
- Status: Fumble
- Foul
- Status: Foul
- Duration: 85 turns
- Whenever target is attacked, it receives 1d8 Necrotic damage
- Status: Foul
- Foil
Spellstrike
- Range: Self
- Status: Spellstrike
- Duration: 9 turns
- You may add your Wisdom modifier to melee or ranged attacks
- Attacks deal an additional 1d4 Force damage
Spike Growth
- Range: 46m
- Area Radius: 6m
- Transforms surface into thorny vines