Spells: Alteration - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki

Alteration

Cantrips

Buoyancy

  • Range: Self
  • Status: Buoyant
    • Duration: 9 turns
    • Treat shallow water as if you were walking on ground
    • Your have increased swimming speed (Swimming Speed is unimplemented currently in BG3, so this is unimplemented)

Candlelight

  • Range: Self
  • Status: Candlelight
    • Duration: 9 turns
    • A light follows you
    • Unlocks action to dismiss light

Fortify

  • Range: Self
  • Status: Fortified
    • Duration: 1 turn
    • +1d4 Temporary HP
    • Advantage on Wisdom Saving Throws

Vero's Knock

  • Range: 18m
  • Area: 6m
  • Distracts enemies nearby

1st Level Spells

Barrier

  • Range: Melee Weapon range
  • Status: Barrier -- Duration: 3 turns
    • +5 AC
    • Protection from Magic Missile

Burdening Touch

  • Range: Melee Weapon range
  • Status: Burden
    • Duration: 3 turns
    • Lowers movement to 3m

Doorjam (Not complete)

  • Range: Melee Weapon range
  • Lock's target container or door

Feather

  • Range: Self
  • Status: Feather
    • Duration: 9 turns
    • Proficiency in Athletics
    • +5m Movement Speed

Gust Form

  • Range: 9m
  • Status: Gust Form
    • Duration: 1
    • Bonus to hit: 1d6

Magesoap

  • Range: Melee Weapon range
  • Regain 1HP
  • Status: Magesoap
    • Duration: 18 turns
    • Advantage on Charisma checks

Oakflesh (Not complete)

  • Range: Melee Weapon range
  • Status: Oakflesh
    • Duration: 9 turns
    • Override Minimum AC to 15
    • Vulnerability to Fire

Sanction

  • Range: 9m
  • Status: Sanction
    • Duration: 3 turns
    • Whenever afflicted creature deals damage, it takes 3d4 Radiant damage.

Stonefist

  • Range: Self
  • Status: Stonefist
    • Duration: Self
    • Unlocks ability: Pummel
      • Unarmed attack with additional 2d6+1+Strength Modifier, Bludgeoning damage.

2nd Level Spells

Feather (Upleveled)

  • Movement Speed increases to a 7.5m bonus.

Alter Weapon

  • Range: Self (Held Weapon)
  • Duration: 6 turns
  • Container Spell
    • Enflame
      • Temporary Enchanting of weapon to deal an additionall 1d6 Fire Damage
    • Healing Strike
      • Allows you to make a melee weapon attack to heal the target for 1d6 HP
      • This will eventually be changed to regain HP based on your weapon's possible damage
    • Static Bite
      • Temporary Enchanting of weapon to deal an additional 1d6 Lightning damage
    • Swift Strike
      • Grants Advantage on all attack rolls
    • Screaming Cleave
      • Temporary Enchanting of weapon to deal an additional 1d6 Thunder damage
    • Vicious Tear
      • Temporary Enchanting to deal an additional 1d8 Slashing damage.

Batvision

  • Range: Melee Weapon Range
  • Status: Batvision
    • Provides Blindsight
    • Duration: 18 turns

Bravery

  • Range: Melee Weapon Range
  • Status: Bravery
    • Advantage against spell rolls to become frightened
    • Duration: 18 turns

Fire Shield

  • Range: Self
  • Status: Fire Shield
    • Duration: 9 turns
    • Enemy melee attackers receive 2d8 Fire damage
    • Resistance to Fire damage
    • Light for 6m

Frost Barrier

  • Range: Self
  • Status: Frost Barrier
    • Duration: 9 turns
    • Enemy melee attackers receive 2d8 Colddamage
    • Resistance to Cold damage
    • +2 AC

Hypothermia

  • Range: 9m
  • Status: Hypothermia
    • Saving Throw: Constitution
    • Duration: 2 turns
    • 1d6 Cold damage upon receiving status
    • 2d6 Cold damage on first turn after receiving status
    • 3d6 Cold damage on second turn after receiving status

Lightning Shield

  • Range: Self
  • Status: Lightning Shield
    • Duration: 9 turns
    • Enemy melee attackers receive 2d8 6d4 Lightning damage
    • Resistance to Lightning damage
    • Light for 9m

Lucksap

  • Range: 18m
  • Bonus Action
  • Concentration
  • Container Spell:
    • Foil
      • Status: Foil
        • Duration: 85 turns
        • Disadvantage on Intelligence/Wisdom saves
    • Fumble
      • Status: Fumble
        • Duration: 85 turns
        • Disadvantage on Attack Rolls
    • Foul
      • Status: Foul
        • Duration: 85 turns
        • Whenever target is attacked, it receives 1d8 Necrotic damage

Spellstrike

  • Range: Self
  • Status: Spellstrike
    • Duration: 9 turns
    • You may add your Wisdom modifier to melee or ranged attacks
    • Attacks deal an additional 1d4 Force damage

Spike Growth

  • Range: 46m
  • Area Radius: 6m
  • Transforms surface into thorny vines