Races - khuckins/BG3-adventurers-guide-to-tamriel-2e566 GitHub Wiki

Race/Subrace Traits

Cyrodiil

Colovian
  • Light Armor Proficiency
  • Martial Weapon Proficiency
  • Charisma +1
  • Constitution +1
  • Action: Star of the West
    • When you are reduced to 0HP, but not killed outright. you instead drop to 1HP
    • Bonus Action
    • Once per Long Rest
Nibenese
  • Performance Proficiency
  • Persuasion Proficiency
  • Charisma +2

Breton

  • 1 Cantrip from the Wizard Spell List (to cbe updated once the Spells Module is complete)
  • Charisma +1
  • Intelligence +1
  • Passive: Dragon Skin (Still not sure if this one works)
    • You have advantage on saving throws against Magic

Nord

  • Constitution +2
  • Passive: Northern Hide
    • Cold Resistance
  • Action: Battlecry
    • All enemies within 9m(30ft) that can hear you must succeed on a Wisdom saving throw against your Strength score, or become Stunned for two turns, ending at the start of their second turn
    • Action

Redguard

  • Scimitar Proficiency
  • Strength +1
  • Dexterity +1
  • Passive: Strong Immune System
    • Poison Resistance
  • Action: Adrenaline Rush
    • You pump yourself up for combat, gaining a number of temporary hit points equal to your level + your Constitution modifier, and gaining an additional 3m(10 ft) of movement speed for 3 turns.
    • Action

Altmer

  • Intelligence +2
  • Passive: Highborne
    • Disadvantage against Magical attacks (May or may not work)
    • Immunity to Poison
  • One cantrip from the Wizard spells list (To be updated upon completing the Spells Module)
  • Three level 1 spells from the Wizard spells list (To be updated upon completing the Spells Module)

Bosmer

  • Dexterity +2
  • Shortbow Proficiency
  • Longbow Proficiency
  • Beast Tongue Passive
    • Speak to animals without casting a spell! (Untested)
  • Action: Natural Shapeshifter
    • Transform into a Creature(Choice of Boar, Bear, Wolf, Giant Spider, Cat, Raven, Giant Badger, Crab, and Rat) for 5 turns, once per long rest (Status will say you are transformed until you rest. It is lying)

Dunmer

  • Wisdom +1
  • Ashborn Passive
    • Resistance to Fire
Dunmer
  • Dexterity +1
  • Bonus Action: Ancestral Protection
    • Once per long rest, add +3 to your AC for 1 turn
Hlaalu
  • Charisma +1
  • Persuasion Proficiency
Redoran
  • Strength +1
  • Martial Weapon Proficiency
Telvanni
  • Intelligence +1
  • One cantrip from the Wizard spells list (To be updated upon completing the Spells Module)
Indoril
  • Wisdom +1
  • One cantrip, chosen between Light, Dancing Lights, Spare the Dying, Mending, and Shillelagh (To be updated upon completing the Spells Module)
Dres
  • Constitution +1
  • Animal Handling Proficiency

Orsimer

  • Action: Berserker Rage
    • 5 turns
    • Gain temporary HP equal to Constitution Modifier + Level
    • Gain advantage on all melee attacks
    • Lose 3AC
    • Unable to cast spells
Iron Orsimer
  • Strength +2
  • Survival Proficiency
Wood Orsimer
  • Dexterity +2
  • Nature Proficiency