Level Design Sketchbook - kawabart/Wodnik GitHub Wiki
A place for collecting gameplay ideas - how to use existing mechanics in interesting ways.
We have basically 3 locations, also described here:
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Forest (most open, with loads of water and vegetation to hide in)
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Village (more populated, with less vegetation, some water and loads of wooden, destroyable structures like barrels or houses)
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Castle (more rigid, stone structure, with little to no vegetation or water).
For final showcase we'll probably have examples of forest and maybe village.
Level design ideas:
Examples drawn by Bartok:
Island (example 1)
A small island, sourrounded by shallow water that we can hide in, with two buildings.
Archer and the box (example 2)
Player can hide behind the box, push it or throw it.