PassengerSync - katursis/Pawn.RakNet GitHub Wiki
PassengerSync (packetid: 211)
Destination:
Incoming/Outgoing
Description:
Called every time a player updates his state in vehicle as a passenger.
Parameters (for incoming packet):
| Value type | Parameter | Short description | 
|---|---|---|
| PR_UINT8 | packetId | The ID of the packet | 
| PR_UINT16 | vehicleId | The ID of the vehicle synced by the passenger | 
| PR_BITS(2) | driveBy | 0 if the passenger is not in drive-by mode, otherwise 1 | 
| PR_BITS(6) | seatId | The ID of the passenger seat of the player (1 is the front passenger and 2 & 3 are the rear passengers) | 
| PR_BITS(2) | additionalKey | Additional key a passenger is pressing | 
| PR_BITS(6) | weaponId | The ID of the weapon a passenger is currently holding | 
| PR_UINT8 | playerHealth | The health of a passenger | 
| PR_UINT8 | playerArmour | The armour of a passenger | 
| PR_UINT16 | lrKey | Left/right key state (if the current key is a left arrow, lrKey equals KEY_LEFT, otherwise KEY_RIGHT. 0 if none of the cases) | 
| PR_UINT16 | udKey | Up/down key state (if the current key is an up arrow, udKey equals KEY_UP, otherwise KEY_DOWN. 0 if none of the cases) | 
| PR_UINT16 | keys | Keys (bitmask) a passenger is pressing | 
| PR_FLOAT3 | position | The position of the vehicle on the X, Y and Z axes | 
Related SA-MP callbacks:
- OnPlayerUpdate (when player state is PLAYER_STATE_PASSENGER)
Example (as incoming packet):
const PASSENGER_SYNC = 211;
IPacket:PASSENGER_SYNC(playerid, BitStream:bs)
{
    new passengerData[PR_PassengerSync];
    BS_IgnoreBits(bs, 8);
    BS_ReadPassengerSync(bs, passengerData);
    //Anything you want to see here
    return 1;
}