Old Dome - kaseido/NeoTokyo GitHub Wiki

Old Dome

The first city on NeoTokyo, built for 1 million, current population 0.6 million, up significantly from before the War: refugees from the other bombed arcologies moved in.

Bombed by the Dominion, but the first settlement was built tough: it survived the attack more or less intact. The Dome has been rebuilt, in armor-grade transparisteel.

Given that the dome and holographic projection of the former Spire look remarkably like a middle finger being given to the cosmos, a lot of locals are calling it The Fist these days.

The original dome around the arcology building was torn down 189 years ago, as construction began on The Spire.

40 square miles of surface area (population density 25,000/sq mi) (vs Manhattan 22.8 sq mi for 1.632 million people)

About 5 sq mi at the base and shaped like a pudding, built to maximize use of space under the dome, with the dome as a backup in the early years of atmospheric terraforming.

Addresses are Level/Quadrant/100across x 100down grid: Haywood Heights is 9NE/17/43, or Level 9, Northeast Quadrant, the approximately 50 meter square 17 squares out from the centerline and 43 squares in.

Key Places in Old Dome (2380)

Key Places In Old Dome (2365)

Structure

Ten levels, each with about six stories of useable space.

Levels 1 and 2

Infrastructure, shipping, warehousing

Level 3

Residential for workers on Levels 1 and 2. Primarily Dome Ops, with a fair bit of corporate warehouse and driver workers. Safe, clean. Nobody messes with Dome Ops. More like Queens NY circa 1950 than anything else on NeoTokyo.

Levels 4-6

Focus of the efforts of gentrifiers and reclaimers these days. What territory is occupied is generally claimed and fought over by some sort of gang. These range from de facto municipal governments to Sharks v Jets bored-teen gangs.

The Sailor Scouts claim a decent bit of territory on Level 4, which has gone severely boho - at least until the prices get driven further up.

Level 7

Sealed off, for gut-watering terrors.

Level 8

Squats, largely abandoned. Too close to Level 7 for a lot of people. Rampant rumors of disappearances, which oddly aren't shared on Level 6. Even the desperately poor but marginally sane won't live here: there's plenty of slums in Koto City that don't fuck with your mind.

Level 9

Once the focus of gentrifiers and Reclaimers, now solidly middle- to upper-middle-class. The Nook, Inc. Islands are here, as is Haywood Heights. The artists, indie coffee shops, and quality second-hand stores are all on Level 4 these days.

Level 10

Level 10's fortunes have shifted over the years: originally NeoTokyo's prime real estate, with the construction of The Spire it went downmarket to become homes for The Help. After the destruction of The Spire and the refurbishment of the Dome, once again home to the very, very traditional elite.

Home to The Pennington School.

The Spire (until 2372)

Now a 200 story holographic projection, over a memorial park in the center of Old Dome.

Built when the Dome came down: 200 stories, through the center of the original structure, and was the tallest building on the planet. All luxury corp living/working, completely sealed off from the arcology. THE prestige address for old money, despite it being relatively old and surrounded by a slum-hive. The parts that cut through Old Dome were sealed, aside from Metro passages.

Unlike other buildings on the planet, floors were numbered from the top down. Just so it's clear where you rank.

Dome Ops

Basically a starship Engineering and Ops department, for a megastructure, funded by taxes on the myriad sovereign entities that have a presence in the Dome and The Spire. Even if Old Dome is half-abandoned residentially, it's still running, and supplying the needs of The Spire -and incidentally the remaining legitmate and squatter tenants. If there’s a fire, or a breakdown in life support, there’ll be a team on that stat. They work behind the scenes to keep the place running, and do not take kindly to any damage to infrastructure.

Dome Ops generates power from the arcology's fusion reactor - enough to power the place at 115% of full capacity. Occupation now is 40% of capacity, and mostly survival-level, so there's power to spare. They don't actually care about squatters - but unofficially, Dome Ops workers supplement their paychecks with bribes from squat-landlords to not cut off their unlicensed power. Officially, they'll only act to stop major unlicensed power draws: large cryo-clinics, industrial replicators, anything with an actually-significiant power drain.

Dome Security

They protect the infrastructure - at all costs. They also act as a neutral police force in The Spire. Corps still provide their own bodyguarding and facility security, but DS has on-site seniority that, push coming to shove, corp higher-ups will accept, even if DS has had to back its claim with extreme prejudice. A big part of DS’s job is keeping the riffraff from the Dome out of The Spire: they're border guards in The Metro.

the Metro

Turbolift-style system in the arcology (10-seater capsules), and extending into The Spire and out through Koto City and Odaiba (past border checkpoints). It’s reasonably clean and safe, as it’s a network that connects the corps to each other, and respected neutral ground used by everybody who can’t routinely afford secure private transportation – e.g., the middle class and down. The main way to cross between Old Dome and The Spire: access requires a valid Spire ID, either resident or transient.

Many of the stations in Old Dome are shut down and off-limits, monitored by Dome Ops. Metro capsules are windowless: as a passenger, you can't see the abandoned stations.

Active stations range from immaculate and heavily patrolled to warzones.

Real Estate

Generally squats are seen as a feature, not a bug: their precariousness means that there's always somebody in the food chain slurping down any cash poor folks can scrounge: gangs charging protection fees, squat landlords, Dome Ops workers taking bribes to keep the power on, drug dealers, loan sharks, the whole ecosystem reliant on those who're basically krill for everybody else.

There's some pushback, primarily Reclaimers. Problem is, sufficiently successful Reclaimers attract attention from the corps, and insufficiently successful ones get pulled back into the underclass. It's a delicate and unstable niche.

Valdis Barrick, VP of Redevelopment. Has a vacancy in title clearance and property auctions.