Addon editor settings - kagenocookie/ReachForGodot GitHub Wiki
Import Mesh Materials
Whether to enable textures for imported meshes. The conversion process may take longer and it will take more storage space. Requires Blender 4.2 for RE Mesh Editor's "use DDS" setting, as otherwise textures need an additional conversion step that doesn't work when blender is executed in the background.
Create Scene Proxy Node Threshold
At how many nodes within a scene should the scene be automatically separated with an additional proxy node that can be disabled for performance. Can always manually toggle proxy nodes later.
Blender override path
Path to a blender exe to be used specifically for this addon, instead of the default Godot setting. If unspecified, Godot's default setting is used. If that one is also unset, meshes and textures will not be imported.
Unpack max threads
The max total number of parallel unpacking jobs that can be queued during file unpacking. The default is 8, lowering the value for slower drives / HDD may make the extraction process faster. The actual thread count depends on the system environment, determined automatically by the .NET ThreadPool runtime.
Ree Lib Resource Source
The addon requires some game specific data that is (automatically) fetched from REE-Lib-Resources, but if you'd rather have it locally (to avoid extra network requests), there's instructions in the linked repository for setting up a local copy of it. Change the "Ree Lib Resource Source" editor setting to the local-resource-info.json
filepath.
These settings are cached in <project>/userdata/resources/cache.json
, network auto-update and local filepaths can be changed by editing the JSON file.
All filepaths are expected to be full absolute paths (e.g. C:/My Game/Game/something.json
).
Game chunk path (Required for most functionality)
Should point to a separate natives folder where you would like files to get extracted to (NOT the game's natives folder), e.g. something like E:/mods/dd2/re_chunk_000/natives/stm
.
Game path
Used to fetch resources directly from PAK files and for asset extraction when needed. Can also just manually specify all the PAK files instead with the Pak Priority List setting.
Pak Priority list
List of additional PAK files to extract assets from. The list should be defined in chronological order, e.g. re_chunk_000.pak, re_chunk_000.pak.patch_001.pak, re_chunk_000.pak.patch_002.pak, ... Duplicate entries are ignored, only the first occurrence is used.
If game path is specified, the basegame PAK files will automatically be prepended to this list during extraction.
Additional paths
List of additional filepaths for easier asset import and export, like a custom mod folder or the game's natives path.