Spells - ka-dyn/ExpandedContent GitHub Wiki
Arcane Concordance
Available Metamagics have been limited to Extend and Reach, as the others do not work in a CRPG.
Blood Mist
Shrunk to 40 feet to fit game screen.
Burst of Nettles
Same as tabletop.
Clay Skin
Same as tabletop.
Corrosive Consumption
Same as tabletop, targets do not have 1 gallon of liquid.
Dance of a Hundred Cuts
Same as tabletop.
Dance of a Thousand Cuts
Same as tabletop.
Deadly Finale
Same as tabletop.
Detonate
Same as tabletop.
Dust of Twilight
Does not have the effect on light sources.
Entropic Shield
Same as tabletop.
Eruptive Pustules
Same as tabletop.
Form of the Exotic Dragon *
We don't have many many non-standard dragon models, so this spell has been combined with Form of the Alien Dragon and been made a level 9 spell only.
Forms available are Havoc, Umbral, and Crag Linnorm.
Fury of the Sun
Same as tabletop.
Gloomblind Bolts
Available without being a Fetchling.
Goodberry
Makes a single Goodberry item, heals 2d4, makes you sick if you eat more than 1 a day.
Hollow Blades
Same as tabletop.
Hydraulic Push
Same as tabletop.
Hypnotic Pattern
Same as tabletop.
Incendiary Cloud
Same as tabletop.
Inflict Pain / Mass
Same as tabletop.
Invoke Deity
Had to tweak some of the options for more generic buffs.
Kings Castle
Same as tabletop.
Moment Of Prescience
Same as tabletop.
Moonstruck
Same as tabletop.
Mydriatic Spontaneity / Mass *
Due to the way the game handles Nauseated on a Will Save, I have had to nerf this spell slightly to stop it being the strongest spell in the game.
When this spell nauseates, the target can save to remove only the Nauseated condition each round after the first round afflicted, the rest of the spell continues normally.
Particulate Form
Same as tabletop.
Plant Shape (I, II, III)
Options are:
I - Mandragora
II - Shambling Mound, Quickwood
III - Treant, Giant Flytrap\
Purging Finale
Same as tabletop.
Reviving Finale
Same as tabletop.
Rigor Mortis
Same as tabletop.
Scourge of the Horsemen
Same as tabletop.
Shadow Claws
While buff is active, effects all Claw attacks.
Shadow Jaunt
Can only teleport to units shadows.
Shadow Step
Reduced to level 3 as it is a direct downgrade from Shadow Jaunt.
Shambler
Only lasts 7 days.
Shield of Fortification / Greater
Same as tabletop.
Shillelagh
Same as tabletop, works with quarterstaff, club, and great-club.
Slipstream
Same as tabletop.
Steam Ray Fusillade
Same as tabletop.
Stunning Finale
Same as tabletop.
Transmute Blood to Acid
Same as tabletop.
Trial of Fire and Acid
Same as tabletop.
Vermin Shape (I, II)
Options are:
I - Giant Centipede, Giant Fly
II - Giant Spider\
Wall of Fire
Same as tabletop.
Wooden Phalanx
Same as tabletop.
Zephyr's Fleetness
Same as tabletop.