Archetypes and Classes - ka-dyn/ExpandedContent GitHub Wiki

Archetypes

Archer - Fighter

Level 19 - Ranged Defense - Lets you fire the arrow back as an extra attack next turn instead of immediately, this allows you to choose a target.
Level 20 - Weapon Mastery - I am not locking it down to bow, if you want to take 20 levels in Archer and then pick Longsword Mastery then you can.

Bear Shaman - Druid

The Bear Shaman archetype was made before Shaman was its own class, to avoid confusion in-game this archetype has been renamed to Bear Totem Druid.
Level 1 - Nature Bond - You may pick the wolverine pet instead of bear, this is to match the Wild Empathy a Bear Shaman would get in the tabletop game.

Beastmorph - Alchemist

Copied 1 to 1 from tabletop.

Child of Acavna and Amaznen - Fighter

Level 1 - Spellbook - The spellbook does work as intended with you being unable to cast 1st level spells until level 5, however you can add spells to your book from level 1.
Level 2 - Lore of Acavna and Amaznen - The +2 bonus on Knowledge checks is given as a flat bonus.

Clutch Thief - Rogue **

I will go into more detail on the Companions page, but in short; when Paizo released the Drake Companion archetypes they were so weak and poorly reviewed that they never made a arcane caster or a sneaky one, this archetype and the later Draconic Scholar are my attempt to fix this for people who want pet drakes.

Divine Scourge - Cleric

Had to change some of the hexes to ones that work in a CRPG.
Base selection - Cackle, Evil Eye, Misfortune, Slumber, Vulnerability
Major Hex selection - Agony, Delicious Fright, Hoarfrost, Restless Slumber

Divine Tracker - Ranger

Copied 1 to 1 from tabletop.

Draconic Druid - Druid *

Copied 1 to 1 from tabletop, although Drake Companions have been reworked so it gets the *.

Draconic Scholar - Arcanist **

This is the arcane archetype to pair with the Clutch Thief.

Draconic Shaman - Shaman *

Copied 1 to 1 from tabletop, although Drake Companions have been reworked so it gets the *.

Drake Rider - Cavalier *

Gave them a free Teamwork feat as they give up so many features for the new mount, unlike other drake archetypes they get the ability to mount for free.

Drake Warden - Ranger *

Slightly reduced the amount of features given in exchange for the drake as it was ridiculous.

Faithful Paragon - Warpriest **

A defensive archetype made by Flaming Crab Games.

Lion Shaman - Druid

The Lion Shaman archetype was made before Shaman was its own class, to avoid confusion in-game this archetype has been renamed to Lion Totem Druid.
Level 1 - Nature Bond - No lion models in-game, so you get to choose from the cats.

Mindchemist - Alchemist

Copied 1 to 1 from tabletop.

Mooncaller - Druid

Copied 1 to 1 from tabletop.

Ocean's Echo - Oracle *

Changed the spell you get at level 14 to Brilliant Inspiration, and removed locking the archetype to Merfolk (as the game is on land).
Gave them the ability to start performance as a move/swift action at later levels to match the COTW mod from Kingmaker.

Plant Master - Hunter

Copied 1 to 1 from tabletop. Check the Companions page for info on the pet plants.

Ravener Hunter - Inquisitor

Copied 1 to 1 from tabletop.

Silver Champion - Paladin *

Slightly reduced the amount of features given in exchange for the drake as it was ridiculous. No longer lose spellbook but do get less casts per day.

Skulking Hunter - Hunter **

A hunter archetype from Everyman Gaming that trades their spell-list for a sneakier one.

Soldier of Gaia - Warpriest **

Another archetype from Flaming Crab Games, it's basically warpriest but druid instead of cleric.

Spear Fighter - Fighter

Copied 1 to 1 from tabletop.

Storm Druid - Druid

Weather effects are simplified as they are not really present in game.

Sworn of the Eldest - Inquisitor

Copied 1 to 1 from tabletop. Made by the much more talented than me modder AlterAsc, please check out their mod MicroscopicContentExpansion.

Temple Champion - Paladin **

This is the oldest archetype I made that is still in the mod, and it is one that is completely awful in tabletop. So instead I made my friends version that is more of a Swiss army knife of a paladin with access to domains and blessings. This would be disabled along with the other older content, but enough people found it fun so it gets to stay.

Treesinger - Druid

No longer locked to being an Elf only archetype. Check the Companions page for info on the pet plants.

Urban Druid - Druid

Copied 1 to 1 from tabletop.

Warhound - Slayer **

Simple archetype from Rogue Genius Games that needed to be nerfed before adding. Now gives up 3 talents and pushes Study Target back one step.

Water Dancer - Monk **

This is a archetype for "Monk", a class we do not have in-game, we have "Unchained Monk". As a result to make the archetype work I needed to make a replacement for the Monk Styles.
The end result was a Monk that uses Kinetic Burn to punch people is different ways, but this would definitely be considered a full rework.

Wyrm Singer - Skald

Copied 1 to 1 from tabletop.

Classes

Stargazer

Had to make some small tweaks to some of the less CRPG Sidereal Arcana. Channeling scales with the class even without The Mother Arcana due to game limitations.

Oathbreaker ** - Disabled by default

Non-Alignment locked class based off the Vindictive Bastard fallen Paladin class.

Dreadknight ** - Disabled by default

Based off the Antipaladin alternative class, but without alignment locked smites.