4. Object Editing - jwoodruff40/Mjolnir-Forge-Editor GitHub Wiki
Objects selected by Left Click
can be edited with these hotkeys:
-
G
- Grab/move (X
,Y
,Z
to constrain the axis,Shift + X, Y, Z
to exclude an axis) -
R
- Rotate (X
,Y
,Z
to constrain the axis)
Forge properties of selected objects can be edited in the Forge
sidebar tab.
To apply changes to multiple objects, hold Alt
before clicking the property.
Some gametypes support scaling of objects, such as AnvilEditor and its associated Anvil gametypes.
Mjolnir will assume objects with the SCALE
gametype label are to be scaled based on their spawn sequence
, changes are shown immediately:
The scale convention used depends on your gametype (latest Anvil Editor uses 47X
, older gametypes use 33X
). If the ingame scale doesn't match blender's, be sure to switch to the correct convetion.
The object's true scale is shown in Blender's item toolbar. In this example, a spawn sequence of -9
is 10%
scale:
For more information on the SCALE
tag, watch the tutorial.
- Select the objects you want to scale & open the
Forge
tab.
- Press
F3
and type "scale forge objects" and hitEnter
- Adjust
Spawn Sequence (Scale)
accordingly
(Warning: Blender's operators are depressingly slow, I would only manually type numbers here)
- Select the objects you want to scale & open the
Forge
tab. - Hold
Alt
and set the gametype label toScale
. - Hold
Alt
and set the spawn sequence. - Press
S
to scale the distances between objects, by the same scale factor.