4. Object Editing - jwoodruff40/Mjolnir-Forge-Editor GitHub Wiki

General Editing

Objects selected by Left Click can be edited with these hotkeys:

  • G - Grab/move (X, Y, Z to constrain the axis, Shift + X, Y, Z to exclude an axis)
  • R - Rotate (X, Y, Z to constrain the axis)

Forge properties of selected objects can be edited in the Forge sidebar tab.

To apply changes to multiple objects, hold Alt before clicking the property.

Scaling

Some gametypes support scaling of objects, such as AnvilEditor and its associated Anvil gametypes.
Mjolnir will assume objects with the SCALE gametype label are to be scaled based on their spawn sequence, changes are shown immediately:
image
The scale convention used depends on your gametype (latest Anvil Editor uses 47X, older gametypes use 33X). If the ingame scale doesn't match blender's, be sure to switch to the correct convetion.

The object's true scale is shown in Blender's item toolbar. In this example, a spawn sequence of -9 is 10% scale:
image
For more information on the SCALE tag, watch the tutorial.

Scaling Multiple Objects As One

image

  1. Select the objects you want to scale & open the Forge tab.
  2. Press F3 and type "scale forge objects" and hit Enter
    image
  3. Adjust Spawn Sequence (Scale) accordingly
    image
    (Warning: Blender's operators are depressingly slow, I would only manually type numbers here)

Scaling Multiple Objects As One (OLD)

  1. Select the objects you want to scale & open the Forge tab.
  2. Hold Alt and set the gametype label to Scale.
  3. Hold Alt and set the spawn sequence.
  4. Press S to scale the distances between objects, by the same scale factor.
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