using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
public float speed;
private Rigidbody rb;
// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody> ();
}
void FixedUpdate () {
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
// Update is called once per frame
void Update () {
}
}