Nav Baking - junior-devleague/unity-3D-racing GitHub Wiki

To start off, Nav bake will help create an outline of our environment that our agent will use to navigate around objects in the game world.

Steps

  1. Find all stationary objects that will not move in the game. IE Track, finish line, walls, and any obstacles added. Highlight them and in inspector window click static. This will start the baking process. I suggest trying things one at a time cause depending on size it might take a while. I had to wait for the track to bake for a while. Once finished baking the enemy player will now be able to navigate around these obstacles.