Items - jslightham/Zork GitHub Wiki
Here is a full list of all important items in Escape Casa Loma
3rd floor:
Lockpick:
The first item you find is the lockpick. It is always located on the third floor and is in the room you start in. It is one of the necessary items you need to make it to the second floor. It has a health of one so it breaks as soon as you use it.
2nd floor:
Key:
One of the three necessary items to make it to the final floor, and out the final door in Casa Loma. You need to find the key to get through the final door before you can access the staircase to the final floor, and to escape from the first floor. This item is dropped by the butler when a riddle is answered.
Crowbar:
The second out of the three necessary items for escaping the second floor. The crowbar is the other physical object that gets you through the final door to the first floor and is dropped after beating Lady Pellatt in combat.
Shaving Cream:
An item that can be used in combat to temporarily blind an enemy, single time use. Each turn in combat, the enemy has a 40% chance of becoming unblinded. Tip: Save this for combat with DesLauriers the dog as he does the most damage of all enemies.
Sword:
On the final floor, you can find a weapon that can help you defend yourself against your captor Sir Henry Pellatt. You can carry this item along with the other necessary items on the 3rd floor to be able to defend yourself from any surprise attack.
1st floor:
Key:
One of the three necessary items to make it to the final floor, and out the final door in Casa Loma. You need to find the key to get through the final door before you can access the staircase to the final floor, and to escape from the first floor. This item is dropped by the butler when a riddle is answered.
Base:
The base item is actually the base of a battering ram that has three items you need to construct it. It holds the whole contraption together and is used to break through the second last door.
Cylinder:
The wooden shaft on the battering ram which is placed on top of the base. It is the central structure to the battering ram and is another component needed to complete the structure.
Point:
The final component on the battering ram that is used to complete the whole contraption. Once you find it, you will be able to break through the second last door into the final room.
Sword:
On the final floor, you can find a weapon that can help you defend yourself against your captor Sir Henry Pellatt. You can carry this item along with the other necessary items on the 3rd floor to be able to defend yourself from any surprise attack.
General
Food:
Food items can be found among all the floors. They include butter, cheese, chips, chocolate, garlic, granola bars, milk, warm bread, and yogurt. Each food item is consumable and provides the player with 25 health once consumed. However, a limit of 100hp cannot be exceeded.
Bandage:
Can be found all around the map, or crafted with robes. If a player is bleeding from combat (caused by getting hit from a critical hit), this will stop bleeding and the player will no longer lose 2 health each turn.
Robes:
Can be found throughout the map in closets, and can be used to craft bandages.