Demon Slayer Hinokami Chronicles 2 Modding Guide Part 1 - jpthebaby/ModdingTutorials GitHub Wiki

🎨 Texture Modding Tutorial – Demon Slayer: Hinokami Chronicles 2

🛠 Tools Required


📂 Steps to change Textures

1. Open FModel

  • Locate the game pak files and add it to FModel directory also select UE5_3 in Unreal Engine Version:

2. Add Mapping File

  • Go to settings then Enable Local Mapping file.
  • Choose DemonSlayer2.usmap file and then Click OK.

3. Export Textures

For this tutorial I am exporting P0011 - Shinobu Academy Outfit Textures

  • Right click the respective Textures and click Save Texture

4. Edit the Textures

  • Modify the Exported Textures by using any image editing applications.
  • For this guide the Yellow Color changed to Blue Color
          

5. Import Modified Textures into UE 5.3.2

  • Open Unreal Engine 5.3.2 and create Empty Project
  • Then import images into UE with the same folder strucuture as like in FModel.

6. Unreal Engine Settings

  • Go to EditEditor Preferences, and in the search bar type Chunk.
  • Allow Chunk ID Assignments
  • Go to EditProject SettingsPackaging and enable Use IO Store option.

7. Assing Chunk ID

  • Rightclick the modified Texture → Asset ActionsAssign to Chunk
  • Enter the Chunk ID. The value can be from 1 to 300.

8. Pack the Modified Textures

  • Go to PlatformsWindowsPackage Project.
  • Make sure to select Shipping option either in Project settings or in Binary Configuration.

9. Rename the Pak files

  • Once Packaging done rename the files. Names can be user defined but make sure to add _P at the end. (If not mod will not work).
          

10. Move the Mod files

  • Once Renamed make a new directory called ~mods on the location where pak files are located.

  • Move the Renamed files to this ~mods directory.

  • Launch the Game

  • The new modified textures were loaded to game.


🎥 Video Tutorial

  • If the tutorial is not clear then watch the below Video Guide.

Demon Slayer 2 Texture Modding Tutorial