Demon Slayer Hinokami Chronicles 1 Modding Guide Part 1 - jpthebaby/ModdingTutorials GitHub Wiki

🎨 Textuure Modding Tutorial – Demon Slayer: Hinokami Chronicles

This is the full transcript for the Texture Modding Tutorial in Demon Slayer: Hinokami Chronicles. Follow step-by-step to change character outfit textures.


πŸ“‚ Steps

Step 1 – Required Tools
You will need the following tools:

  • UModel – extract textures from the game
  • Unreal Engine 4.25+ – edit and rebuild textures
  • UnrealPak – repack modified files into .pak mods
  • Asset Editor – optional, not used in this tutorial
    For this tutorial, we’ll use UModel, Unreal Engine, and UnrealPak.

Step 2 – Extracting Textures
Open UModel β†’ Browse β†’ Select your game installation directory (example path: DemonSlayer/APK/Content/Paks).
Enable Override Game Detection β†’ Choose Unreal Engine 4.25+ β†’ Platform = PC β†’ Click OK.
Navigate to Nezuko’s textures: APK β†’ Content β†’ Art β†’ Model β†’ Plc β†’ P0002_Nezuko β†’ V00 β†’ C00 β†’ Texture.
Select Body_AC and Body_DI.
Click Export β†’ Choose a folder (e.g., DemonSlayerMods).

Step 3 – Editing Textures
Open exported textures in Photoshop (or any image editor).
Recolor Nezuko’s pink outfit to yellow.
Save the modified textures.

Step 4 – Rebuilding with Unreal Engine
Open Unreal Engine β†’ Create a new Blank Project (e.g., YellowNezuko).
Drag the modified Art folder into Unreal Engine.
File β†’ Save All.
File β†’ Cook Content for Windows.
Wait until cooking finishes.

Step 5 – Repacking with UnrealPak
Go to Documents/Unreal Projects/YellowNezuko/Saved/Cooked/WindowsNoEditor.
Inside, you’ll find Content/Art/ with your cooked textures.
Copy this folder into your UnrealPak working directory under APK/Content/Art/.
Drag this folder into UnrealPak-with-compression.bat.
Your new .pak mod is now ready to use in Demon Slayer: Hinokami Chronicles! πŸŽ‰