Demon Slayer Hinokami Chronicles 1 Modding Guide Part 1 - jpthebaby/ModdingTutorials GitHub Wiki
π¨ Textuure Modding Tutorial β Demon Slayer: Hinokami Chronicles
This is the full transcript for the Texture Modding Tutorial in Demon Slayer: Hinokami Chronicles. Follow step-by-step to change character outfit textures.
π Steps
Step 1 β Required Tools
You will need the following tools:
- UModel β extract textures from the game
- Unreal Engine 4.25+ β edit and rebuild textures
- UnrealPak β repack modified files into
.pak
mods - Asset Editor β optional, not used in this tutorial
For this tutorial, weβll use UModel, Unreal Engine, and UnrealPak.
Step 2 β Extracting Textures
Open UModel β Browse β Select your game installation directory (example path: DemonSlayer/APK/Content/Paks
).
Enable Override Game Detection β Choose Unreal Engine 4.25+ β Platform = PC β Click OK.
Navigate to Nezukoβs textures: APK β Content β Art β Model β Plc β P0002_Nezuko β V00 β C00 β Texture
.
Select Body_AC
and Body_DI
.
Click Export β Choose a folder (e.g., DemonSlayerMods
).
Step 3 β Editing Textures
Open exported textures in Photoshop (or any image editor).
Recolor Nezukoβs pink outfit to yellow.
Save the modified textures.
Step 4 β Rebuilding with Unreal Engine
Open Unreal Engine β Create a new Blank Project (e.g., YellowNezuko
).
Drag the modified Art folder into Unreal Engine.
File β Save All.
File β Cook Content for Windows.
Wait until cooking finishes.
Step 5 β Repacking with UnrealPak
Go to Documents/Unreal Projects/YellowNezuko/Saved/Cooked/WindowsNoEditor
.
Inside, youβll find Content/Art/
with your cooked textures.
Copy this folder into your UnrealPak working directory under APK/Content/Art/
.
Drag this folder into UnrealPak-with-compression.bat
.
Your new .pak
mod is now ready to use in Demon Slayer: Hinokami Chronicles! π