Walkthrough - joric/blueprince GitHub Wiki

Room 46

From https://youtu.be/h5K1kUce-CA

blue_prince_1

Codes

Сode Place
0415 Painting room
1225 Bodour
0303 Office
1208 Study
0303 Office
1108 Drafting Studio
MAY8 Red Door
1128 Apple Orchid

Gallery

THINK PONDER REALIZE RUMINATE

Contraptions

Name Description Items Required
Electromagnet You are more likely to draft Mechanical Rooms while drafting. Automatically collects Coins and Keys. Compass Battery Pack
Lucky Purse Doubles the amount of Coins gained. Coin Purse Rabbit's Foot
Pick Sound Amplifier Has a greater chance of picking high sensitivity locks. Lockpick Metal Detector
Burning Glass Can ignite certain surface and light candles. Magnifying Glass Metal Detector
Detector Shovel Greater chance of finding Coins and Keys. Much greater chance of finding Coins and Keys while digging Shovel Metal Detector
Dowsing Rod While drafting, points toward rooms that may contain more items than usual. Shovel Compass
Jack Hammer Vastly increased rewards from mining Dig Spots. Shovel Battery Pack Broken Lever
Power Hammer A stronger Sledgehammer that can also knock down weak brick walls. Sledgehammer Battery Pack Broken Lever

Power Hammer

The following locations contain a Power Hammer spot, allowing you to break weaker walls.

  • Secret Garden: You will find a breakable wall to the right side of the Artchamber lever (the Half-Moon emblem). Destroying it reveals a valve that controls the top wind vane.
  • Greenhouse: Located right next to the Artchamber lever. Destroying the wall reveals a clue and opens another pathway for Greenhouse.
  • Weight Room: A weak wall is located behind the punching bag, revealing an alternate lever for the Antechamber upon breaking.
  • Freezer: You can also use the Power Hammer to knock down the ice wall in the room, instead of thawing it.
  • The Precipice: The chess puzzle chamber contains a breakable wall, which reveals the clue to the Castle Puzzle.
  • The Grounds: You will find an entrance blocked by wooden planks at the front of the Manor. Use the Power Hammer to clear the debris, which leads you to the Sealed Entrance. Smash the wall at the end of the Sealed Entrance to find a secret entrance to the Basement.

Tomb

  • Gardener - Rimmed hat and a hoe
  • Chef - Chef hat and a pizza peel
  • Farmer - Cowboy hat and a rake
  • Chimney Sweep - Top hat and a brush
  • Maid - Bonnet and a broom
  • Jockey - Riding helmet and a racing whip
  • Queen - Crown and a scepter

Antechamber

  • East door — Behind the first “secondary” door in the Mechanarium. The Mechanarium can have up to 8 doors total with the first four leading to a connecting room. If there aren’t any possible connections, such as a dead end, the Mechanarium will create “secondary” doors that point in intercardinal directions.
  • South door — Behind the breakable wall in the Weight Room. Break the wall behind the punching bag with a Power Hammer (Sledgehammer + Broken Lever + Battery Pack).
  • West door — Behind the breakable wall in the Secret Garden. Break the brick wall behind the valve handwheel with a Power Hammer to reveal another valve handwheel. Turn the wheel and reverse the direction of the arrows to find the secondary lever.
  • North door — Behind the throne in the Throne Room, a secret floor plan that can be found somewhere on the estate.

Shrine

Shrine blessing 3 Days 4 Days 5 Days 6 Days 7 Days
Dancer 1 17 33 49 65
High Roller 3 19 35 51 67
Gardener 5 21 37 53 69
Chef 7 27 43 59 75
Red General 9 25 41 57 73
Tinkerer 11 23 39 55 71
Monk 13 29 45 61 77
Berry Picker 15 31 47 63 79

Microchips

Microchips reappear the next day on their old places, no digging/breaking needed.

  1. Blackbridge Grotto (Needs Boiler Room to power Laboratory. Levers are 9 and 3.)
  2. Left-hand side of the Entrance Hall. You do need a Sledge Hammer to break a vase.
  3. Stand by the bridge after garage, facing the shed, dig grass on the right.

You can use them for grotto and for sundial (you need fire for it).

Fire Puzzles

Then you'll need to open sundial in the orchid garden with Burning Glass made in workshop:

  • Magnifying Glass
  • Metal Detector

Or with the Torch that costs 8 gold in Armory (needs power of the Knight from the Chess Puzzle).

Put scorch marks anywhere and rotate to combine narrow tiles. Sundial with microchips opens Satellite Dish.

  • You can light candles in the Church to open a Piggy Bank.
  • You can open an old tunnel (near the blue flames), light the torch on the wall.

Blue Flames

See https://youtu.be/dngByd94KCw

  1. Apple Orchard (code 1128), inner fence
  2. Utility closet puzzle (opens Gemstone Cavern, turn valve there)
  3. Hovel room (outdoor)
  4. Schoolhouse room (outdoor)

Numbering is from bottom right, counterclockwise. When all flames are lit, it opens entrance to the chess puzzle.

Breaker box puzzle

  1. Set every button to green by pressing each button once.
  2. Click either button 1 or 6 to turn it blue.
  3. Select the green button adjacent to the blue button to turn it red.
  4. Click on the blue button to turn the red button purple.
  5. Click on the purple button to turn it blue.
  6. Repeat steps 3-5 until five out of six buttons are blue.
  7. Click on the isolated blue button to move it over one spot.
  8. Click on the gray button twice to make it red.
  9. Click on the blue button beside the red button to create a purple button.
  10. Repeat steps 8 and 9 until five out of the six buttons are purple.
  11. Click on the gray button three times to turn it purple.
  12. Click on button 4 once to turn it white.
  13. Click on button 5 to turn it blue.
  14. Click on button 6 to turn until it turns red.
  15. Click on button 5 to make button 6 purple.
  16. Click on button 5 until it turns red.
  17. Click on button 3 twice — turning button 3 gray and button 2 blue.

Chess Puzzle

You'll need to draft out the estate until you get 6 rooms with each chess piece to solve the puzzle.

  • Pawns are found in most rooms, like the Den, Storeroom, Parlor, Bedroom, and Dining Room.
  • Knights can be found in the Observatory, Security Room, and Armory.
  • Rooks can be found in the Nook, Vault, Clock Tower, and Conservatory.
  • Bishops can be found in the Chapel, Rumpus Room, Bookstore, and Attic.
  • The King can be found in the Office, and the Throne Room.
  • The Queen can be found in the Study, as well as Her Ladyship's Chamber.

Conservatory blueprint can be dug up near the campfire. Conservatory can be spawned only in the corner.

Throne

The Crown of Blueprints is found in Room 46. With all three items, you're ready to complete the challenge.

  • Complete the Chess puzzle and choose the Banner of the King. Select the black room color to help you find the Throne
  • Use the Observatory (after gaining 50 stars) or Ivory Dice to give yourself as many rerolls as possible.
  • Carefully create a path to the Antechamber and Room 46, while ensuring you've placed the Throne and the Coat Check as close to the Antechamber as possible.
  • Pick up the Crown from Room 46 and head back to the Coat Check to pick up the Cursed Effigy.
  • Take all three items to the Throne to complete this task.

Stars

There are several ways to get stars in the game. Each visit to the Observatory adds +1 star, as does ending the day in the Planetarium, which nets you +2 stars. However, if you really want to get a lot of stars in Blue Prince, you need to make use of experiments in the Laboratory. This process involves collecting all Microchips so you can place them in the Sundial.

Rank

Room rank describes how far you’ve progressed in the house. Rooms in the same row as the Entrance Hall are Rank One, with the ranks ascending to Rank Nine as you get closer to the Antechamber.

Network

Network password: SWANSONG

Vault

Box Content
149 20 Coins, 1 Allowance Token, 1 Mary's forged Passport for "Samantha Hayes"
233 20 Coins, 1 Allowance Token, 1 compromised forged Passport
304 3 Gems, 1 Upgrade Disk, 1 forged Passport for "Jean Ribbon"
370 (needs room 46) 3 Gems, 20 Coins, 1 note from Mary to H. S. Sinclair, 1 Sanctum Key

Time Safe

Count the number of days starting from November 7 until present. For example, Day 22 = November 28. 5 minutes equals 1 game hour. You start at 8:00 am so plan accordingly. 11:00 AM usually works. Only has 1 gem.

Day Safe
Day 22 November 28
Day 23 November 29
Day 24 November 30
Day 25 December 01
Day 26 December 02
Day 27 December 03

Parlor

  1. There will be at least one box that displays only true statements.
  2. There will be at least one box that displays only false statements.
  3. Only one box has a prize within. The other two are always empty.

See Parlor for solvers.

Known solutions (Click to expand)
Blue Box White Box Black Box Solution
The statement on the white box is true There is a second wind-up key in this room This box and the white box are both empty BLUE
This box is the middle box The gems are in the middle box This box is the middle box WHITE
You are in the parlor This box is empty The blue box is true WHITE
The gems are in a box with a statement containing the letter "B" The blue box is true The gems are in a box with a statement containing the letter "U" BLUE
The other two boxes are true The other two boxes are blue The other two boxes are empty BLACK
There are three boxes in this room Two boxes in this room are empty This box is one of the two empty boxes BLACK
This is the blue box The blue box is true The blue box is empty BLUE
The gems are not in the white box The gems are not in this box The gems are in this box BLUE
This box is the white box This box is the black box The blue box contains the gems BLUE
Every box is black Every box contains gems The statement on one of the other two boxes would be true if you replaced the word 'every' with the word 'this' WHITE
The black box contains the gems This box and the blue box are empty All three boxes are empty BLACK
This box is the black box This box is the blue box The box that claims to be black has the gems BLUE
The gems are on the desk The gems are in this box The gems are on the floor WHITE
This is the black box This is the black box The black box is not empty BLACK
This statement appears on another box The blue box is empty This statement appears on another box BLUE
The black box is black The black box is true. The black box is empty BLACK
There are four boxes in this room There is only one box in this room The gems are in the true box BLACK
A box next to this box contains gems Both boxes next to this box contain gems A box next to this box is true WHITE
The gems are in a box with a statement (NOTHING) The white box does not have a statement WHITE
The gems are in the white box Statements with the word "white" are always true The statement on the white box is true WHITE
This box and the white box are both empty This box and the blue box are both empty The other two statements have identical wording BLACK
The gems are in the black box (NOTHING) The gems are in a box with a statement BLUE
Only one box is true Only one box contains the gems The gems are in the white box WHITE
The statement on this box is true The statement on this box is true Boxes that claim to be true contain gems BLACK
The black box is not empty The statement on the black box is true A box with a false statement contains the gems BLUE
The gems are in the black box The gems are in the white box Only one box displays a true statement BLUE
The gems are in this box The gems are in a box next to this box The gems are in the blue box BLACK
This box is not blue Every statement with the word blue is false The black box and the blue box are empty WHITE
The black box is false The black box is true A false box contains the gems BLUE
The gems are in the false box The gems are in the false box Only one of the other boxes is false BLACK
All three statements are false Two statements are false The gems are in a box with a false statement WHITE
The gems are not in the box with a unique statement This statement is unique The gems are not in the box with a unique statement WHITE
The gems are in the white box A box with a false statement contains the gems The statement on the white box is true BLUE
The gems are in another box The truth is on another box The words "another box" are on another box BLUE
The gems are not in this box The blue box is true The gems are in this box WHITE
A box with a false statement contains the gems The statement on the blue box is true The blue box contains the gems BLACK
The gems are in the white box The other two statements are both true The gems are not in the blue box BLACK
The gems are in the black box This statement is of no help at all This box and the blue box are both false BLACK
There is only one true statement A gems are in a box with a false statement There are two true statements BLUE
Only one box is true The black box contains the gems The blue box contains the gems WHITE
There are two true boxes There are two empty boxes This box is empty BLACK
A box next to this box contains gems (NOTHING) A box next to this box displays a false statement WHITE
The white box is true The other two boxes are false The other two boxes are empty BLACK
The empty boxes both have true statements The blue box has a true statement This box contains the gems BLACK
The gems are not in a box with a true statement The statement on the blue box is true as is this statement The gems are not in a box with a true statement WHITE
This is the only true box The gems are in the other box with a true statement One of the other boxes is true BLACK
One of the other boxes is false You will open this box and find it empty The blue box is true WHITE
Gems are in both the black box and the white box Gems are in both the blue box and the black box Gems are not in the white box or the blue box BLACK
The black box is true The gems are in the true box The blue box is true WHITE
The gems are in the box with the word "blue" on it (NOTHING) The gems are in a box that is actually blue BLACK
One of the other two boxes is false You will open this box and find it empty The blue box is true WHITE
The gems are in the only true box Only one statement is true The blue box contains the gems BLUE
The gems are in the only box with a true statement One of the other boxes is true The gems are in the only box with a false statement BLUE
This box is empty A box with a false statement is empty There are two false statements WHITE
This box is empty This box is empty This puzzle is harder than it seems BLACK
Boxes next to this box contain gems Boxes next to this box contain gems Boxes next to this box contain gems WHITE
The gems are in a box with a false statement The blue box is false The white box is false WHITE
The gems are in this box This statement is of no help of all The gems are in the blue box BLUE
There are two false statements This is the only true statement The white box is empty WHITE
Only one statement is false Only one statement is true The gems are in a box with a false statement WHITE

Other Solutions:

Blue Box White Box Black Box Solution Day
The gems are in the only true box. Only one statement is true. The gems are in the blue box. BLACK -
This box's statement is both true and false. The blue box contains the gems if its statement is false. This statement is as true as the white box's statement BLUE -
Only one box is true The black box contains the gems The blue box contains the gems WHITE -
The gems are in this box This statement is of no help at all The gems are in the blue box BLUE 43
The gems are in the black box Every statement with the word black is false The gems are in the blue box BLACK 44

Sanctum Keys

Taken from https://www.gamespot.com/gallery/blue-prince-found-floorplans-blueprints/2900-6455/

  • First key: "Found here on the furthest rank." (Room 46)
  • Second key: "Locked tight in the vault of a bank." (Vault deposit box 370)
  • Third key: "High up among all the clocks." (Clock Tower puzzle)
  • Fourth key: "Beneath all the docks." (bottom of the Reservoir)
  • Fifth key: "Held by a king on his throne." (Throne room, needs floorplan from Blackbridge Grotto)
  • Sixth key: "Left in a station by one of your own." (Safehouse accessible by the boat at water level 6)
  • Seventh key: "A major if you draft it quite late." (Music room, less than 3 rooms slots, or draft it as outer room)
  • Eighth key: "Behind the last door of eight." (Mechanarium drafted last after 7 gear rooms)

Sigils

Taken from https://www.gamespot.com/gallery/blue-prince-sigil-puzzle-sanctum-solution/2900-6451/

Door Symbol Settings
1 Plate * Inner motes: 5x chips
* Rays: 3x Byzantine crosses
* Border: Small and large opaque circles
2 Pentagon * Inner motes: 8x double triangles
* Rays: 4x Byzantine crosses
* Border: Wavy lines
3 Mountain * Inner motes: 5x square boxes
* Rays: Lightning strikes
* Border: Spiky triangles
4 Hourglass * Inner motes: 5x flowers
* Rays: 3x triple rods
* Border: Horizontal and vertical lines
5 Heart * Inner motes: 8x triple vertical lines
* Rays: 4x skewers
* Border: Alternating reversed triangles
6 Cap * Inner motes: 8x control pads
* Rays: 8x singular straight lines
* Border: Hollowed circles
7 Jigsaw * Inner motes: 8x Nordic sun wheel, i.e. circles with bars and dots
* Rays: 5x wavy curved lines
* Border: Tire treads
8 Diamond * Inner motes: 4x double triangles (bottom half)
* Rays: 5x smooth curved lines (upper half)
* Border: Shaded boxes

Atelier Blueprints Maze

You have to light dynamite in Trading Post, find a Watering Can, empty it, fill it from the Trading Post, check it in Coat Check, do Blessing of the Monk and end the day in the Secret Passage. The next day build a Library, water couple of books, build a Secret Passage as an outer room, water books, pull the blue book and you get into yhe Atelier. From there you just pull the door handle to get to the Rought Draft Maze.

  • BLUE - START
  • RED - LEFT
  • ORANGE - RIGHT
  • PURPLE - FORWARD

Path to room 46 (https://www.gamespot.com/gallery/blue-prince-atelier-maze-blueprints-rough-draft/2900-6473/):

  • From the Atelier, look for the BLUE lantern.
  • Enter the Pantry and go out the other way. There's a RED lantern above you, so turn left.
  • You'll see an ORANGE lantern, so turn right and enter the Gallery.
  • There's an ORANGE lantern above you when you exit the Gallery, so turn right at the corridor.
  • The next lantern is also ORANGE, so turn right and enter the Library.
  • Upon exiting the Library, there's a RED lantern, so turn left.
  • Take another left and enter the Observatory.
  • There's a PURPLE lantern where you exit, so go straight through the Music Room.
  • Two ORANGE lanterns in succession, so turn right at the corridor, then turn right again to enter the Ballroom.
  • There's a PURPLE lantern, so go straight ahead through the Spare Room.
  • When you exit the Spare Room, you should see a RED lantern, so turn left along the corridor.
  • There are a couple of PURPLE lanterns on the ceiling, so keep going forward.
  • You should then see another RED lantern. Look at what's on your left. It's the blueprint version of Room 46!

The map:

4479482-blue-prince-atelier-maze-rough-draft-lanterns-2b

Furnace is somehow always the room 46 with the word BLUE, I can't find the real H5 and the corresponding box with TRUTH.

The real room 45 is after Vestibule and it's closed. It doesn't open even if you open the real room 46.

Inside each Mora Jai box is a one-word clue. If you put them all together, you get this set of notes:

  • THROUGH LANTERN LIGHT IN SKETCHES
  • CAST A TINT OF TRUTH
  • TO FIND OUR PATH A
  • HUE OF WISDOM TO TURN
  • US RIGHT A SHADE OF
  • RAIN TO PASS THE LIGHT
  • THROUGH LANTERN LIGHT IN SHADOWS
  • PAST WE SEEK WHAT'S LEFT
  • OF THE LIES WE CAST

Mora Jai Boxes

See Mora Jai Box.

References

Solvers

Reddit:

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