Building the Atomic Editor using XCode - joorjoor/AtomicGameEngine GitHub Wiki
Prerequisites
The Atomic Editor is very easy to build and requires minimal setup. You'll need XCode from the App Store and CMake: http://www.cmake.org/download
Step 1: Clone and generate XCode project
Open a terminal and clone the Atomic Game Engine source and examples repositories.
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
git clone https://github.com/AtomicGameEngine/AtomicExamples
Make a build directory, change directory to it, and run cmake.
mkdir AtomicGameEngine-build
cd AtomicGameEngine-build
cmake ../AtomicGameEngine -G "Xcode"
This will generate an XCode project which you can now open.
images/build/xcode/mkdir_cd_cmake_atomicgameengine.png
Step 2: Build the XCode project
In Finder, navigate to your build folder and open Atomic.xcodeproj
images/build/xcode/open_xcode_project.png
Once opened, select Build for Running from the Product menu
images/build/xcode/xcode_build_for_running.png
Once built, select the Atomic Editor as the current project
images/build/xcode/set_atomic_editor_current_project.png
Step 3: Run the Editor
Run the editor using cmd-R or selecting Run from the Product menu images/build/xcode/run_editor.png
Step 4: Open the Physics Platformer example
From the Welcome Screen, select Open Project and navigate to your clone of the Atomic Examples, choose the Physics Platformer example
images/build/xcode/open_physics_platformer.png
The Platformer will open in the editor
images/build/xcode/physicsplatformer_open.png
Step 5: Press Play!
You are now ready to start developing using your custom build of the Atomic Editor, press play!