Framework Progression - joaoborks/unity-fastpacedmultiplayer GitHub Wiki

This framework is suited to add a new layer of networking communication on Unity multiplayer games. The desired result is to have easy integration with an already working offline game to make it server authoritative.

Progression

  1. Research
  2. 🛠 Initial Authoritative Prototype [Current Stage]
  3. ⌛️ Refactoring
  4. ⌛️ Abstraction
  5. ⌛️ Optimization
  6. ⌛️ Demo Development
  7. ⌛️ Packaging and Documentation
  8. ⌛️ Expansion

🏠Home | ⏭ Authoritative Server Foundations