Week 1 - jnoll4/tech190 GitHub Wiki

Week #1 Here's my first journal entry of new things that I have learned while working on unity and game development in general. As someone who has taken computer science A, it seems like java and C# are relatively similar in structure, where it uses ; to end a line in code and many other properties. Class structures are similar/creating classes which has allowed me to understand a decent bit of what the beginner unity tutorial teaches. I still want to play more with the different properties and lines of code, as some of what was mentioned in the video kind of confused me and I did not understand fully what certain code, mostly near the end of the video did. While working on the flappy bird game I also seemed to encounter a few problems and most of them I've been able to remedy. One of the problems I had was adding the 2d rigid body to the bird object, and then I noticed I was adding the physics to the camera rather than the bird. I feel I'm going to end up doing that quite a bit throughout my game dev journey. Anyways, one other problem that kind of confused me is making assets. I want to make high quality assets/game objects that will look good when importing them. It seems like the assets I add usually just drop in quality and I'm not exactly sure why. Its just something I'll have to google I guess then.