AbilityOnSpawnEvent - jimdroberts/FishMMO GitHub Wiki
ScriptableObject event triggered when the primary ability object is spawned. Inherits from AbilityEvent
and is used to define custom logic or effects that occur upon spawning an ability object in the FishMMO system.
-
(Inherited) Methods from AbilityEvent
All methods from the base
AbilityEvent
class are available. This class does not add new methods or fields.
- Create a new
AbilityOnSpawnEvent
asset via the Unity menu: FishMMO/Abilities/Events/Ability On Spawn Event. - Assign the event asset to an ability or object that should trigger logic on spawn.
- Configure any inherited fields or properties as needed in the Inspector.
- Integrate with the ability system to ensure the event is triggered at the correct time.
// Example 1: Using AbilityOnSpawnEvent
// This example demonstrates how to create and assign an AbilityOnSpawnEvent
// to an ability object so that custom logic is triggered when the object is spawned.
// 1. In Unity, create a new AbilityOnSpawnEvent asset.
// 2. Assign it to the relevant ability or prefab.
// 3. Implement any custom logic in scripts that listen for the event.