AbilityOnHitEvent - jimdroberts/FishMMO GitHub Wiki

Description

ScriptableObject event triggered when an ability object collides or hits a character. Inherits from AbilityEvent and is used to define custom logic or effects that occur upon collision or hit events in the FishMMO system.


API Access

Methods

  • (Inherited) Methods from AbilityEvent

    All methods from the base AbilityEvent class are available. This class does not add new methods or fields.


Basic Usage

Setup

  1. Create a new AbilityOnHitEvent asset via the Unity menu: FishMMO/Abilities/Events/Ability On Hit Event.
  2. Assign the event asset to an ability or object that should trigger logic on hit or collision.
  3. Configure any inherited fields or properties as needed in the Inspector.
  4. Integrate with the ability system to ensure the event is triggered appropriately.

Example

// Example 1: Using AbilityOnHitEvent

// This example demonstrates how to create and assign an AbilityOnHitEvent
// to an ability object so that custom logic is triggered when the object hits a target.

// 1. In Unity, create a new AbilityOnHitEvent asset.
// 2. Assign it to the relevant ability or prefab.
// 3. Implement any custom logic in scripts that listen for the event.
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