_SKU_DFR0472_32x32_RGB_LED_Matrix_ _4mm_pitch - jimaobian/DFRobotWikiCn GitHub Wiki
简介
这款正方形小间距的LED面板可以显示很细腻的图案,彩色,字母等效果。32x32的灯珠,小体积面板,可以让你级联出不同形状的面板,比如级联一个小正方体的形状,做出立体的显示效果,是不是特别有趣? 32x32 RGB LED Matrix - 4mm pitch是一款全彩、高亮度、寿命长、色彩纯正、无污染LED显示模组,此模组采用高分子防火PC塑胶面罩,套件采用具耐高温阻燃特性的pc材料,具有良好的散热性能,确保产品的强度和外形稳定性,高低温工作时均能保持模块之间不会相互挤压变形,使产品可以在恶劣环境下正常使用,.底壳有便于安装的安装孔,面罩不反光,耐紫外线,不褪色。
注意: |
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此面板在供电和RAM足够的情况下,可以任意级联,组合成一个更大面积的灯板。当级联数量大于2之后,Arduino UNO的运算能力就稍显不足了,需要使用Mega2560,树莓派或者其他的设备来驱动这块RGB面板
-
如果使用mega,连接方式请参考这里。 |
技术规格
- 驱动电压:DC 4.8-5.5V
- 平均功耗:小于500W/㎡
- 最大功耗:小于1000w/㎡
- 分辨率:32*32=1024 DOTS
- 可视角度水平:≧160°
- 控制方式:同步控制
- 换幁频率:≧60Hz
- 白平衡亮度:≧1200cd/㎡
- 刷新频率:≧300Hz
- 像素间距:4mm
- 模组尺寸:128mm*128mm/5.04*5.04 inches
- 模组厚度:11mm
- 驱动方式:1/16扫描
- 平均无故障时间:≧5000小时
- 寿命:75000~100000小时
引脚说明
| **注意:**IN-PUT和OUT-PUT引脚顺序一样,POWER电源供电5V |
标号 | 名称 | 功能描述 |
1 | DR1 | 高位R数据 |
2 | DG1 | 高位G数据 |
3 | DB1 | 高位B数据 |
4 | GND | 地 |
5 | DR2 | 低位R数据 |
6 | DG2 | 低位G数据 |
7 | DB2 | 低位B数据 |
8 | GND | 地 |
9 | A | A行选择 |
10 | B | B行选择 |
11 | C | C行选择 |
12 | D | D行选择 |
13 | CLK | 时钟 |
14 | LAT | 锁存 |
15 | OE | 输出启用 |
16 | GND | 地 |
IN-PUT and OUT-PUT
标号 | 名称 | 功能描述 |
1 | VCC | 5V电源 |
2 | VCC | 5V电源 |
3 | GND | 地 |
4 | GND | 地 |
POWER
使用教程
按照引脚说明连接好硬件,并下载样例代码到UNO中,即可看到漂亮的显示效果。
准备
- 硬件
- DFRduino UNO x1
- IO 传感器扩展板 V7.1 x1
- 杜邦线 若干
- 软件
- Arduino IDE, 点击下载Arduino IDE
接线图
注意:灯板使用时需要外接供电,USB仅5V@500mA输出。 |
样例代码1
点击下载库文件Adafruit-GFX-Library. RGB-matrix-Panel.如何安装库?
|
/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version V1.0
* @date 2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/
#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
#define OE 9
#define LAT 10
#define A A0
#define B A1
#define C A2
#define D A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE 10
//#define A A3
//#define B A2
//#define C A1
//#define D A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);
void setup() {
int x, y, hue;
float dx, dy, d;
uint8_t sat, val;
uint16_t c;
matrix.begin();
for(y=0; y < matrix.width(); y++) {
dy = 15.5 - (float)y;
for(x=0; x < matrix.height(); x++) {
dx = 15.5 - (float)x;
d = dx * dx + dy * dy;
if(d <= (16.5 * 16.5)) { // Inside the circle(ish)?
hue = (int)((atan2(-dy, dx) + PI) * 1536.0 / (PI * 2.0));
d = sqrt(d);
if(d > 15.5) {
// Do a little pseudo anti-aliasing along perimeter
sat = 255;
val = (int)((1.0 - (d - 15.5)) * 255.0 + 0.5);
} else
{
// White at center
sat = (int)(d / 15.5 * 255.0 + 0.5);
val = 255;
}
c = matrix.ColorHSV(hue, sat, val, true);
} else {
c = 0;
}
matrix.drawPixel(x, y, c);
}
}
}
void loop() {
// do nothing
}
|}
样例代码2
|
/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version V1.0
* @date 2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/
#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
#define OE 9
#define LAT 10
#define A A0
#define B A1
#define C A2
#define D A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE 10
//#define A A3
//#define B A2
//#define C A1
//#define D A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);
void setup() {
matrix.begin();
// whew!
}
void loop() {
// fix the screen with red
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 0));
delay(500);
// fix the screen with green
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
delay(500);
// fix the screen with blue
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 0, 7));
delay(500);
// fix the screen with yellow
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
delay(500);
// fix the screen with purple
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 7));
delay(500);
// fix the screen with cyan
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0,7, 7));
delay(500);
// fix the screen with white
matrix.fillRect(0, 0, 32, 32, matrix.Color333(3, 3, 3));
delay(500);
// fill the screen with 'black'
matrix.fillScreen(matrix.Color333(0, 0, 0));
// draw a pixel in solid white
matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7));
delay(500);
// fix the screen with green
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
delay(500);
// draw a box in yellow
matrix.drawRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
delay(500);
// draw an 'X' in red
matrix.drawLine(0, 0, 31, 31, matrix.Color333(7, 0, 0));
matrix.drawLine(31, 0, 0, 31, matrix.Color333(7, 0, 0));
delay(500);
// draw a blue circle
matrix.drawCircle(10, 10, 10, matrix.Color333(0, 0, 7));
delay(500);
// fill a violet circle
matrix.fillCircle(21, 21, 10, matrix.Color333(7, 0, 7));
delay(500);
// fill the screen with 'black'
matrix.fillScreen(matrix.Color333(0, 0, 0));
// draw some text!
matrix.setCursor(1, 0); // start at top left, with one pixel of spacing
matrix.setTextSize(1); // size 1 == 8 pixels high
matrix.setTextWrap(false); // Don't wrap at end of line - will do ourselves
matrix.setTextColor(matrix.Color333(0,7,0));
matrix.println("green");
matrix.setTextColor(matrix.Color333(0,7,7));
matrix.println("robot");
// print each letter with a rainbow color
matrix.setTextColor(matrix.Color333(7,0,0));
matrix.print('3');
matrix.setTextColor(matrix.Color333(7,4,0));
matrix.print('2');
matrix.setTextColor(matrix.Color333(7,7,0));
matrix.print('x');
matrix.setTextColor(matrix.Color333(4,7,0));
matrix.print('3');
matrix.setTextColor(matrix.Color333(0,7,0));
matrix.println('2');
matrix.setTextColor(matrix.Color333(0,7,7));
matrix.print('*');
matrix.setTextColor(matrix.Color333(0,4,7));
matrix.print('R');
matrix.setTextColor(matrix.Color333(0,0,7));
matrix.print('G');
matrix.setTextColor(matrix.Color333(4,0,7));
matrix.print('B');
matrix.setTextColor(matrix.Color333(7,0,4));
matrix.print('*');
delay(5000);
}
|}
结果
样列代码1:LED模组会显示一个彩色填充圆 样列代码2:LED模组会轮流显示:全屏红色、全屏绿色、全屏蓝色、全屏黄色、全屏紫色、全屏青色、全屏白色、一个白点、一个黄色的矩形框、一个红色的X、一个蓝色的圆、一个填充紫圆、英文字
常见问题
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