_SKU_DFR0471_32x16_RGB_LED_Matrix_ _6mm_pitch - jimaobian/DFRobotWikiCn GitHub Wiki

32x16 RGB LED Matrix - 6mm pitch

简介

想过要把黄浦江边正旦国际大厦的广告牌搬回家吗?32x16 RGB LED矩阵屏幕可以帮你实现这个愿望。这是一款全彩、高亮LED矩阵屏,常被用在一些广告墙和显示屏上。屏幕采用高分子防火PC塑胶面罩,具备高温阻燃特性和良好的散热性能。可以确保产品的强度和外形稳定性,高低温工作时均能保持模块之间不会相互挤压变形,使产品可以在恶劣环境下正常使用,底壳有便于安装的安装孔,面罩不反光,耐紫外线,不褪色. 该面板由512个RGB led按照32x16网格组成。背后,有两个IDC 连接器,一个输入接口,一个输出接口;1/8扫描驱动显示屏。面板需要用到13个IO 引脚(6个数据位,7个控制位),一个5V电压,2A以上输出电流的电源供电。

注意:此面板在供电和RAM足够的情况下,可以任意级联,组合成一个更大体积的灯板。当级联数量大于4之后,Arduino UNO的运算能力就稍显不足了,需要使用Mega2560,树莓派或者其他的设备来驱动这块RGB面板

技术规格

  • 驱动电压:DC 4.8-5.5V
  • 平均功耗:小于500W/㎡
  • 最大功耗:小于1000w/㎡
  • 分辨率:32*16=512 DOTS
  • 可视角度水平:≧160°
  • 控制方式:同步控制
  • 换幁频率:≧60Hz
  • 白平衡亮度:≧1200cd/㎡
  • 刷新频率:≧300Hz
  • 像素间距:6mm
  • 模组尺寸:192mm*96mm
  • 模组厚度:11mm
  • 驱动方式:1/8扫描
  • 平均无故障时间:≧5000小时
  • 寿命:75000~100000小时

引脚说明

| **注意:**IN-PUT和OUT-PUT引脚顺序一样,POWER电源供电5V |

标号 名称 功能描述
1 DR1 高位R数据
2 DG1 高位G数据
3 DB1 高位B数据
4 GND
5 DR2 低位R数据
6 DG2 低位G数据
7 DB2 低位B数据
8 GND
9 A A行选择
10 B B行选择
11 C C行选择
12 NC 接地
13 CLK 时钟
14 STB 闸门
15 OE 输出启用
16 GND

IN-PUT and OUT-PUT

标号 名称 功能描述
1 VCC 5V电源
2 VCC 5V电源
3 GND
4 GND

POWER

使用教程

按照引脚说明连接好硬件,并下载样例代码到UNO中,即可看到漂亮的显示效果。

准备

接线图

FIT0509 Diagram

warning_yellow.png
注意:灯板使用时需要外接供电,USB仅5V@500mA输出。

DFR0471 Diagram

样例代码1

点击下载库文件Adafruit-GFX-Library. RGB-matrix-Panel.如何安装库?

|

/***************************************************
*
* For 32x16 RGB LED matrix.
*
* @author lg.gang
* @version  V1.0
* @date  2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
#define LAT A3
#define OE  9
#define A   A0
#define B   A1
#define C   A2
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);

void setup() {
  matrix.begin();
}

void loop() {

  // draw a pixel in solid white
  matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7));
  delay(500);

  // fix the screen with green
  matrix.fillRect(0, 0, 32, 16, matrix.Color333(0, 7, 0));
  delay(500);

  // draw a box in yellow
  matrix.drawRect(0, 0, 32, 16, matrix.Color333(7, 7, 0));
  delay(500);

  // draw an 'X' in red
  matrix.drawLine(0, 0, 31, 15, matrix.Color333(7, 0, 0));
  matrix.drawLine(31, 0, 0, 15, matrix.Color333(7, 0, 0));
  delay(500);

  // draw a blue circle
  matrix.drawCircle(7, 7, 7, matrix.Color333(0, 0, 7));
  delay(500);

  // fill a violet circle
  matrix.fillCircle(23, 7, 7, matrix.Color333(7, 0, 7));
  delay(500);

  // fill the screen with 'black'
  matrix.fillScreen(matrix.Color333(0, 0, 0));

  // draw some text!
  matrix.setCursor(1, 0);   // start at top left, with one pixel of spacing
  matrix.setTextSize(1);    // size 1 == 8 pixels high

  // print each letter with a rainbow color
  matrix.setTextColor(matrix.Color333(7,0,0));
  matrix.print('1');
  matrix.setTextColor(matrix.Color333(7,4,0));
  matrix.print('6');
  matrix.setTextColor(matrix.Color333(7,7,0));
  matrix.print('x');
  matrix.setTextColor(matrix.Color333(4,7,0));
  matrix.print('3');
  matrix.setTextColor(matrix.Color333(0,7,0));
  matrix.print('2');

  matrix.setCursor(1, 9);   // next line
  matrix.setTextColor(matrix.Color333(0,7,7));
  matrix.print('*');
  matrix.setTextColor(matrix.Color333(0,4,7));
  matrix.print('R');
  matrix.setTextColor(matrix.Color333(0,0,7));
  matrix.print('G');
  matrix.setTextColor(matrix.Color333(4,0,7));
  matrix.print('B');
  matrix.setTextColor(matrix.Color333(7,0,4));
  matrix.print("*");
  delay(5000);
}

|}

样例代码2

|

/***************************************************
*
* For 32x16 RGB LED matrix.
*
* @author lg.gang
* @version  V1.0
* @date  2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// Similar to F(), but for PROGMEM string pointers rather than literals
#define F2(progmem_ptr) (const __FlashStringHelper *)progmem_ptr

#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
#define LAT A3
#define OE  9
#define A   A0
#define B   A1
#define C   A2
// Last parameter = 'true' enables double-buffering, for flicker-free,
// buttery smooth animation.  Note that NOTHING WILL SHOW ON THE DISPLAY
// until the first call to swapBuffers().  This is normal.
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, true);
// Double-buffered mode consumes nearly all the RAM available on the
// Arduino Uno -- only a handful of free bytes remain.  Even the
// following string needs to go in PROGMEM:

const char str[] PROGMEM = "Welcome to DFrobot 32x16 RGB LED Matrix";
int    textX   = matrix.width(),
       textMin = sizeof(str) * -12,
       hue     = 0;
int8_t ball[3][4] = {
  {  3,  0,  1,  1 }, // Initial X,Y pos & velocity for 3 bouncy balls
  { 17, 15,  1, -1 },
  { 27,  4, -1,  1 }
};
static const uint16_t PROGMEM ballcolor[3] = {
  0x0080, // Green=1
  0x0002, // Blue=1
  0x1000  // Red=1
};

void setup() {
  matrix.begin();
  matrix.setTextWrap(false); // Allow text to run off right edge
  matrix.setTextSize(2);
}

void loop() {
  byte i;

  // Clear background
  matrix.fillScreen(0);

  // Bounce three balls around
  for(i=0; i<3; i++) {
    // Draw 'ball'
    matrix.fillCircle(ball[i][0], ball[i][1], 5, pgm_read_word(&ballcolor[i]));
    // Update X, Y position
    ball[i][0] += ball[i][2];
    ball[i][1] += ball[i][3];
    // Bounce off edges
    if((ball[i][0] == 0) || (ball[i][0] == (matrix.width() - 1)))
      ball[i][2] *= -1;
    if((ball[i][1] == 0) || (ball[i][1] == (matrix.height() - 1)))
      ball[i][3] *= -1;
  }

  // Draw big scrolly text on top
  matrix.setTextColor(matrix.ColorHSV(hue, 255, 255, true));
  matrix.setCursor(textX, 1);
  matrix.print(F2(str));

  // Move text left (w/wrap), increase hue
  if((--textX) < textMin) textX = matrix.width();
  hue += 7;
  if(hue >= 1536) hue -= 1536;

  // Update display
  matrix.swapBuffers(false);
}

|}

结果

样列代码1:LED模组会轮流显示:一个白点、全屏绿色、全屏黄色、一个黄色的矩形框、一个红色的X、一个蓝色的圆、一个填充紫圆、英文字。 样列代码2:LED模组会从右往左显示Welcome to DFrobot 32x16 RGB LED Matrix英文字和红绿蓝3个填充圆。

常见问题

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