_SKU_DFR0463__16x16_RGB全彩LED柔性点阵屏 - jimaobian/DFRobotWikiCn GitHub Wiki

16x16 RGB全彩LED柔性点阵屏

简介

这是一款16x16 RGB全彩LED柔性点阵屏,支持单总线控制,仅需一根管脚即可控制所有LED,并且模块支持级联控制,可以多个模块同时控制,不占用管脚资源。模块采用LED专用主控芯片SK6812/WS2812,每个LED拥有独立地址位,可以单独控制,并且每一个RGB像素点可实现256级亮度显示,完成16777216种颜色显示,扫描频率不低于400Hz。 我们专为这个模块定制了统一的Gravity接口,无需焊接,就可以直插Gravity扩展板。再配上开源的Arduino库,仅需一根管脚,就可以轻松实现LED颜色控制。 每个模块支持级联控制,可以把第二个模块的DIN接到第一个模块的DOUT的位置,以此类推,把所有的模块串接起来,组成一个更大的屏幕!

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注意:

每个LED最大需要18mA电流,当全亮(白色)电流为2A,建议配合DFRobot Gravity IO 扩展板,可通过Servo Power Port为多个LED单独供电,可根据级联的数量选择5V@1A,5V@2A,5V@5A,甚至5V@10A的外接供电。

所有“5V”和“GND”都是各自内部相连的,当您给一个“5V”和“GND”供电后,请勿在其他接口重复供电,以免损坏设备。 |

技术规格

  • 工作电压:5V
  • 板 材:软铜板(可弯曲)
  • 灯珠规格:SK6812/WS2812
  • 灰度等级:256级
  • 发光角度:180度
  • 光 源:SMD 5050 RGB
  • 发光颜色:白、红、黄、蓝、绿等各种灯光模式
  • 产品尺寸:160*160 mm
  • 通信接口:单线控制
  • 工作温度:-40~+85摄氏度
  • 防水等级:不防水

引脚说明

灯板背面缩率图:

标号 名称 功能描述
1 5V 电源正极 红色引脚方便外接电源正极
2 GND 电源负极 黑色引脚方便外接电源负极
3 DIN 控制信号输入端
4 DOUT 控制信号输出端,用于级联到下一个灯板的DIN脚

表名

使用教程

本教程是实现灯效的幻彩控制

准备

  • 硬件
    • 1 x UNO控制板
    • 1 x 16x16 Soft Screen RGB LED Matrix
    • 若干 杜邦线
  • 软件

接线图

样例代码

点击下载库文件下载链接如何安装库?

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#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
  #include <avr/power.h>
#endif

#define PIN 6

// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(256, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel.  Avoid connecting
// on a live circuit...if you must, connect GND first.

void setup() {
  // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
  #if defined (__AVR_ATtiny85__)
    if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
  #endif
  // End of trinket special code


  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {
  // Some example procedures showing how to display to the pixels:
  //colorWipe(strip.Color(255, 0, 0), 50); // Red
 // colorWipe(strip.Color(0, 255, 0), 50); // Green
  //colorWipe(strip.Color(0, 0, 255), 50); // Blue
//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
  // Send a theater pixel chase in...
 // theaterChase(strip.Color(127, 127, 127), 50); // White
  //theaterChase(strip.Color(127, 0, 0), 50); // Red
  //theaterChase(strip.Color(0, 0, 127), 50); // Blue

  rainbow(20);
  //rainbowCycle(20);
  //theaterChaseRainbow(50);
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, c);    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

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