Unreal Classes - jgoffeney/Cesium4Unreal GitHub Wiki
Base Classes
These are some of the Unreal classes used when creating new game objects.
- Actor
- The Actor is a base Object class that can be placed or spawned in a level.
- Info
- An Info is an Actor that does not have a physical representation and is typically used for manager type objects.
- GameModeBase
- A GameModeBase is an Info that defines the game with its rules, scoring, access, etc. It is only instanced on the server and not a client.
- GameMode
- A GameMode is a GameModeBase that is used for a multi-player match with logic for picking spawn points and setting the match state.
- Pawn
- The Pawn is an Actor that can be possessed by player or AI. Use for any players or creatures physically scene.
- Character
- The Character is a Pawn with a mesh, collision and movement logic. They handle physical interaction within the scene (and basic networking).
- DefaultPawn
- The Default Pawn is a Pawn with spherical collision and flying movement.