Udemy: Unreal Engine 5 Beginner Blueprints: Make your first game!: The Basics - jgoffeney/Cesium4Unreal GitHub Wiki

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This lesson consists of installing UE5 and creating an initial project. The project is using a third party template with blueprints and starter content. It then goes over the Unreal Engine UI menus and hotkeys.

Adding Content

There are several ways to add external content.

  • Import
    • From the Content browser press the Import button to open a file browser to load images and model files.
    • For models the FBX Import Options window will open to select options such as using Nanite.
  • Quixel Bridge
    • Go to Content folder select Quixel Bridge which open a web browser for 1000s of free models and materials.
  • Unreal Marketplace
    • Go to Content folder select Open Marketplace
    • UE 5 Workaround
      • Currently the Marketplace assets packs are for UE4 so the workaround is to have a version of UE4 installed and download the assets for that version.
      • Create a new project in UE4 and close it.
      • Go to the Epic Game launcher and the Unreal Engine->Library section, select the asset and then add it to the UE4 project.
      • Launch UE5 but select the UE4 project to open and you have a UE5 project containing the assets.
      • Note: not all assets packs will work with this method. Ones with code are less likely to work instead of general models and materials.