Udemy: Unreal Engine 5 Beginner Blueprints: Make your first game!: The Basics - jgoffeney/Cesium4Unreal GitHub Wiki
This lesson consists of installing UE5 and creating an initial project. The project is using a third party template with blueprints and starter content. It then goes over the Unreal Engine UI menus and hotkeys.
Adding Content
There are several ways to add external content.
- Import
- From the Content browser press the Import button to open a file browser to load images and model files.
- For models the FBX Import Options window will open to select options such as using Nanite.
- Quixel Bridge
- Go to Content folder select Quixel Bridge which open a web browser for 1000s of free models and materials.
- Unreal Marketplace
- Go to Content folder select Open Marketplace
- UE 5 Workaround
- Currently the Marketplace assets packs are for UE4 so the workaround is to have a version of UE4 installed and download the assets for that version.
- Create a new project in UE4 and close it.
- Go to the Epic Game launcher and the Unreal Engine->Library section, select the asset and then add it to the UE4 project.
- Launch UE5 but select the UE4 project to open and you have a UE5 project containing the assets.
- Note: not all assets packs will work with this method. Ones with code are less likely to work instead of general models and materials.