AlarmClock - jfederico/openhab GitHub Wiki
Below you'll find two examples on how to realize an alarm clock with openHAB. Example 1 does only use one item to control the alarm time. Example II will control the hours and minutes seperately.
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[Example I] (AlarmClock#alarm-clock---example-i)
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[Items] (AlarmClock#items)
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[Rules] (AlarmClock#rules)
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[Sitemap] (AlarmClock#sitemap)
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[Example II] (AlarmClock#alarm-clock---example-ii)
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[Items] (AlarmClock#items-1)
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[Rules] (AlarmClock#rules-1)
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[Sitemap] (AlarmClock#sitemap-1)
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[Example III] (AlarmClock#alarm-clock---example-iii)
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[Items] (AlarmClock#items-2)
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[Rules] (AlarmClock#rules-2)
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[Sitemap] (AlarmClock#sitemap-2)
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[References] (AlarmClock#references)
There is no 'time' widget and using numbers/dimmers/setpoints; if you do not want to have two items, one for hours and one for minutes this example is for you ...
Basically you are specifying the alarm time as a number from 0-600 mins (i.e. 0-10 hours). The base time is midnight, so this corresponds to a time between midnight and 10am. Obviously very easy to change the Setpoint config in your sitemap to extend or restrict this. I have it set to 'step' in 5 min increments, but you could make this 15 mins to make it easier to quickly set coarse alarm times if you wanted.
Whenever you change the alarm time mins item using the Setpoint widget, the alarm time is calculated and a display item is updated, so you can show the nicely formatted alarm time in the sitemap. This item is not used for anything other than display.
The reason I have two frames for displaying the alarm details is so I can merge both the alarm switch and time items into one sitemap widget. So if the alarm is enabled I hardcode the presence-on icon and display the alarm time, if it is disabled I hard-code the presence-off icon. By doing this I can display the alarm time and have an icon showing the alarm state. Drilling down into that frame gives you the option to disable the alarm and change the time. [1]
Switch Alarm_Master "Master Alarm" <presence> (Alarms)
Number Alarm_MasterTimeMins "Master Alarm" <clock> (Alarms)
String Alarm_MasterTime "Master Alarm [%s]" <clock>
Switch Alarm_MasterEvent "Master Alarm Event" <alarm> (AlarmEvents) { autoupdate="false" }
import org.joda.time.*
var Timer masterAlarmTime = null
rule "Master bedroom alarm time"
when
Time cron "0 5 0 * * ?" or
Item Alarm_MasterTimeMins received update
then
var int minutes = (Alarm_MasterTimeMins.state as DecimalType).intValue()
if (masterAlarmTime != null)
masterAlarmTime.cancel()
// work out when the alarm is to fire - start from midnight
var DateTime alarmTime = parse(now.getYear() + "-" + now.getMonthOfYear() + "-" + now.getDayOfMonth() + "T00:00")
// add the number of minutes selected
alarmTime = alarmTime.plusMinutes(minutes)
// if we have already past the alarm time then set it for the following day
if (alarmTime.beforeNow)
alarmTime = alarmTime.plusDays(1)
// create a timer to execute the alarm at the specified time
masterAlarmTime = createTimer(alarmTime) [|
if (Alarm_Master.state == ON && Holiday.state == OFF && now.getDayOfWeek() < 6)
Alarm_MasterEvent.sendCommand(ON)
]
// update the alarm display time
Alarm_MasterTime.sendCommand(String::format("%02d:%02d", alarmTime.getHourOfDay(), alarmTime.getMinuteOfHour()))
end
rule "Master bedroom alarm"
when
Item Alarm_MasterEvent received command ON
then
// do your alarm stuff - turn on radio, dim up lights, start the coffee machine...
end
Frame label="Alarm" {
Text item=Alarm_MasterTime icon="presence-on" visibility=[Alarm_Master==ON] {
Frame label="Master Alarm" {
Switch item=Alarm_Master
Text item=Alarm_MasterTime
Setpoint item=Alarm_MasterTimeMins minValue=0 maxValue=600 step=5
}
}
Text item=Alarm_MasterTime icon="presence-off" visibility=[Alarm_Master==OFF] {
Frame label="Master Alarm" {
Switch item=Alarm_Master
Text item=Alarm_MasterTime
Setpoint item=Alarm_MasterTimeMins minValue=0 maxValue=600 step=5
}
}
}
Switch weckerMontag "Montag" <switch> (gWeckerWochentage)
Switch weckerDienstag "Dienstag" <switch> (gWeckerWochentage)
Switch weckerMittwoch "Mittwoch" <switch> (gWeckerWochentage)
Switch weckerDonnerstag "Donnerstag" <switch> (gWeckerWochentage)
Switch weckerFreitag "Freitag" <switch> (gWeckerWochentage)
Switch weckerSamstag "Samstag" <switch> (gWeckerWochentage)
Switch weckerSonntag "Sonntag" <switch> (gWeckerWochentage)
String weckerZeitMessage "%s"
Number weckerZeitStunde "Stunde [%d]" <clock> (gWeckerZeit)
Number weckerZeitMinute "Minute [%d]" <clock> (gWeckerZeit)
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.action.squeezebox.*
import java.util.concurrent.locks.ReentrantLock
var Timer timer1 = null
var java.util.concurrent.locks.ReentrantLock lock1 = new java.util.concurrent.locks.ReentrantLock()
rule "Initialization"
when
System started
then
postUpdate(weckerZeitStunde, 8)
postUpdate(weckerZeitMinute, 15)
postUpdate(weckerMontag, ON)
postUpdate(weckerDienstag, ON)
postUpdate(weckerMittwoch, ON)
postUpdate(weckerDonnerstag, ON)
postUpdate(weckerFreitag, ON)
postUpdate(weckerSamstag, OFF)
postUpdate(weckerSonntag, OFF)
end
rule "Weckzeit"
when
Item weckerZeitStunde changed or
Item weckerZeitMinute changed
then
// If the UI to change the Alarm time is clicked several times the code below
// is subject to race conditions. Therefore we make sure that all events
// are processed one after the other.
lock1.lock()
try {
var String msg = ""
// Copy the Alarm-Time from the UI to local variables
var stunde = weckerZeitStunde.state as DecimalType
var minute = weckerZeitMinute.state as DecimalType
// Combine the hour and minutes to one string to be displayed in the
// user interface
if (stunde < 10) { msg = "0" }
msg = msg + weckerZeitStunde.state.format("%d") + ":"
if (minute < 10) { msg = msg + "0" }
msg = msg + weckerZeitMinute.state.format("%d")
postUpdate(weckerZeitMessage,msg)
// calculate the alarm time [min]
var int weckzeit1
weckzeit1 = (weckerZeitStunde.state as DecimalType).intValue * 60 +
(weckerZeitMinute.state as DecimalType).intValue
weckzeit1 = weckzeit1.intValue
// calculate current time [min]
var int jetzt1
jetzt1 = now.getMinuteOfDay
jetzt1 = jetzt1.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int delta1
delta1 = (weckzeit1 - jetzt1)
delta1 = delta1.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (jetzt1 > weckzeit1) { delta1 = delta1 + 1440 }
// check if there is already an alarm timer; cancel it if present
if (timer1 != null) {
timer1.cancel
timer1 = null
}
// create a new timer using the calculated delta [min]
timer1 = createTimer(now.plusMinutes(delta1)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is armed for this weekday
var Number day = now.getDayOfWeek
if (((day == 1) && (weckerMontag.state == ON)) ||
((day == 2) && (weckerDienstag.state == ON)) ||
((day == 3) && (weckerMittwoch.state == ON)) ||
((day == 4) && (weckerDonnerstag.state == ON)) ||
((day == 5) && (weckerFreitag.state == ON)) ||
((day == 6) && (weckerSamstag.state == ON)) ||
((day == 7) && (weckerSonntag.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
// ...
// ...
}
// Re-Arm the timer to trigger again tomorrow (same time)
timer1.reschedule(now.plusHours(24))
// ************************************************
// Here the code ends that executes once the timer triggers
]
} finally {
// release the lock - we are ready to process the next event
lock1.unlock()
}
end
sitemap alarmclock
{
Frame label="System" {
Text label="Wecker [%s]" item=weckerZeitMessage icon="clock" {
Frame label="Zeit" {
Setpoint item=weckerZeitStunde minValue=0 maxValue=23 step=1
Setpoint item=weckerZeitMinute minValue=0 maxValue=55 step=5
}
Frame label="Wochentage" {
Switch item=weckerMontag
Switch item=weckerDienstag
Switch item=weckerMittwoch
Switch item=weckerDonnerstag
Switch item=weckerFreitag
Switch item=weckerSamstag
Switch item=weckerSonntag
}
}
}
}
This example starts from the II one and adds the feature to execute different task after the alarm time with the possibility to change the task offset execution time. So we can set up for instance: play alarm sound, switch on light and switch on heating at 6:30 (alarm time), then after 15 minutes switch on the light in kitchen and switch on the radio, after 20 minutes (from alarm time, so 5 minutes after the previous task) switch off the light in bedroom, after 50 minutes from wake up time switch off light in kitchen and radio. Each step executes a script (alarm1, alarm2, alarm3, alarm4) where it is possible to write the actions to execute, this logic keep separated the main alarm rules and the actions.
Group gAlarmWeekdays
Group gAlarmTime
Switch alarmEnabled "Enabled" <switch> (gAlarmTime)
Switch radioEnabled "Radio" <switch> (gAlarmTime)
Switch alarmMonday "Monday" <switch> (gAlarmWeekdays)
Switch alarmTuesday "Tuesday" <switch> (gAlarmWeekdays)
Switch alarmWensday "Wensday" <switch> (gAlarmWeekdays)
Switch alarmThursday "Thursday" <switch> (gAlarmWeekdays)
Switch alarmFriday "Friday" <switch> (gAlarmWeekdays)
Switch alarmSaturday "Saturday" <switch> (gAlarmWeekdays)
Switch alarmSunday "Sunday " <switch> (gAlarmWeekdays)
String alarmTimeMessage "%s"
Number alarmTimeHour "Hours [%d]" <clock> (gAlarmTime)
Number alarmTimeMinutes "Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset1Minutes "Offset 1 Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset2Minutes "Offset 2 Minutes [%d]" <clock> (gAlarmTime)
Number alarmOffset3Minutes "Offset 3 Minutes [%d]" <clock> (gAlarmTime)
/************** Alarm ***********/
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.openhab.action.squeezebox.*
import java.util.concurrent.locks.ReentrantLock
var Timer timer0 = null
var Timer timer1 = null
var Timer timer2 = null
var Timer timer3 = null
var java.util.concurrent.locks.ReentrantLock lock1 = new java.util.concurrent.locks.ReentrantLock()
rule "Alarm"
when
Item alarmTimeHour changed or
Item alarmTimeMinutes changed or
Item alarmOffset1Minutes changed or
Item alarmOffset2Minutes changed or
Item alarmOffset3Minutes changed or
then
if(alarmEnabled.state != Uninitialized && alarmTimeHour.state != Uninitialized && alarmTimeMinutes.state != Uninitialized && alarmOffset1Minutes.state != Uninitialized && alarmOffset2Minutes.state != Uninitialized && alarmOffset3Minutes.state != Uninitialized && alarmTuesday.state != Uninitialized && alarmWensday.state != Uninitialized && alarmThursday.state != Uninitialized && alarmFriday.state != Uninitialized && alarmSaturday.state != Uninitialized && alarmSunday.state != Uninitialized)
{
// If the UI to change the Alarm time is clicked several times the code below
// is subject to race conditions. Therefore we make sure that all events
// are processed one after the other.
lock1.lock()
try {
var String msg = ""
logInfo("rules","Alarm has been changed.")
// Copy the Alarm-Time from the UI to local variables
var hour = alarmTimeHour.state as DecimalType
var minute = alarmTimeMinutes.state as DecimalType
// Combine the hour and minutes to one string to be displayed in the
// user interface
if (hour < 10) { msg = "0" }
msg = msg + alarmTimeHour.state.format("%d") + ":"
if (minute < 10) { msg = msg + "0" }
msg = msg + alarmTimeMinutes.state.format("%d")
postUpdate(alarmTimeMessage,msg)
logInfo("rules","New alarm time: "+msg)
// calculate the alarm time [min]
var int alarm1
alarm1 = (alarmTimeHour.state as DecimalType).intValue * 60 +
(alarmTimeMinutes.state as DecimalType).intValue
alarm1 = alarm1.intValue
// calculate current time [min]
var int hour1
hour1 = now.getMinuteOfDay
hour1 = hour1.intValue
// calculate the difference between the requested alarm time and
// current time (again in minutes)
var int delta1
delta1 = (alarm1 - hour1)
delta1 = delta1.intValue
// add one day (1440 minutes) if alarm time for today already passed
if (hour1 > alarm1) { delta1 = delta1 + 1440 }
// set the others timer based on the offsets
var int delta2
delta2 = delta1 + (alarmOffset1Minutes.state as DecimalType).intValue
var int delta3
delta3 = delta1 + (alarmOffset2Minutes.state as DecimalType).intValue
var int delta4
delta4 = delta1 + (alarmOffset3Minutes.state as DecimalType).intValue
// check if there is already an alarm timer0; cancel it if present
if (timer0 != null) {
timer0.cancel
timer0 = null
}
// create a new timer using the calculated delta [min]
timer0 = createTimer(now.plusMinutes(delta1)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer0.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm1")
}//if
}//if enabled
]
logInfo("rules","Alarm, timer0 set.")
// check if there is already an alarm timer1; cancel it if present
if (timer1 != null) {
timer1.cancel
timer1 = null
}
// create a new timer using the calculated delta [min]
timer1 = createTimer(now.plusMinutes(delta2)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer1.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm2")
}
}
]
logInfo("rules","Alarm, timer1 set.")
// check if there is already an alarm timer2; cancel it if present
if (timer2 != null) {
timer2.cancel
timer2 = null
}
// create a new timer using the calculated delta [min]
timer2 = createTimer(now.plusMinutes(delta3)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer2.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm3")
}
}
]
logInfo("rules","Alarm, timer2 set.")
// check if there is already an alarm timer3; cancel it if present
if (timer3 != null) {
timer3.cancel
timer3 = null
}
// create a new timer using the calculated delta [min]
timer3 = createTimer(now.plusMinutes(delta4)) [|
// This code will be executed if the timer triggers
// ************************************************
// check if alarm clock is enabled and armed for this weekday
// Re-Arm the timer to trigger again tomorrow (same time)
timer3.reschedule(now.plusHours(24))
if(alarmEnabled.state == ON)
{
var Number day = now.getDayOfWeek
if (((day == 1) && (alarmMonday.state == ON)) ||
((day == 2) && (alarmTuesday.state == ON)) ||
((day == 3) && (alarmWensday.state == ON)) ||
((day == 4) && (alarmThursday.state == ON)) ||
((day == 5) && (alarmFriday.state == ON)) ||
((day == 6) && (alarmSaturday.state == ON)) ||
((day == 7) && (alarmSunday.state == ON))) {
// The things to do if the alarm clock is enabled for this day of week:
callScript("alarm4")
}
}
]
logInfo("rules","Alarm, timer3 set.")
} finally {
// release the lock - we are ready to process the next event
lock1.unlock()
}
}//IF
end
rule "Initialization"
when
System started
then
postUpdate(alarmEnabled, ON)
postUpdate(radioEnabled, ON)
postUpdate(alarmTimeHour, 6)
postUpdate(alarmTimeMinutes, 30)
postUpdate(alarmOffset1Minutes, 20)
postUpdate(alarmOffset2Minutes, 15)
postUpdate(alarmOffset3Minutes, 50)
postUpdate(alarmMonday, ON)
postUpdate(alarmTuesday, ON)
postUpdate(alarmWensday, ON)
postUpdate(alarmThursday, ON)
postUpdate(alarmFriday, ON)
postUpdate(alarmSaturday, OFF)
postUpdate(alarmSunday, OFF)
end
Frame label="Alarms and Timers" {
Text label="Alarm [%s]" item=alarmTimeMessage icon="clock" {
Frame label="Time" {
Switch item=alarmEnabled
Switch item=radioEnabled
Setpoint item=alarmTimeHour minValue=0 maxValue=23 step=1
Setpoint item=alarmTimeMinutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset1Minutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset2Minutes minValue=0 maxValue=55 step=5
Setpoint item=alarmOffset3Minutes minValue=0 maxValue=55 step=5
}
Frame label="Weekdays" {
Switch item=alarmMonday
Switch item=alarmTuesday
Switch item=alarmWensday
Switch item=alarmThursday
Switch item=alarmFriday
Switch item=alarmSaturday
Switch item=alarmSunday
}
}
}