Gameplay - jeutn/omg-research-project GitHub Wiki
1.1 Objective
Oh My Goods! is a card-driven strategy game where players develop production chains to generate goods and convert them into victory points.
Players must balance:
- Resource management
- Risk vs reliability
- Long-term strategy
1.2 Core Gameplay Loop
Each round follows this rhythm:
- Gain new cards
- Plan your production
- Watch the market unfold
- Resolve production and build
1.3 Summary of Gameplay
The game operates as a phase-based system, where players: Draw cards #1 (Market Display Opens - Sunrise) β Plan actions β Draw cards #2 (Market Display Closes - Sunset) β Resolve actions (production begins)
Setup
- Player is dealt 1 Charburner + 1 Main Worker
- Assistants are placed on the side of tableau (2 per player)
- Player is dealt 5 cards into their hand
- Player is dealt 7 cards to be put on Charburner (represents goods)
Round Structure
Each round consists of 4 phases executed in order.
Phase 1 β Preparation - Draw Phase #1 (Market Display opens - Sunrise)
Step 1: Set-up
- Each player is dealt 2 cards from the deck into their hand
Notes:
- This is the primary way players gain new resources and options
Cards drawn to player hands may be used as:
- Buildings
- Resources
- Economic resource
Phase 2 β Planning Phase
Step 1: Player Decisions
Each player simultaneously performs:
- Select Worker Mode Choose one of either Efficient Worker or Sloppy Worker
- Assign Worker Select a building to activate for production
- Optional Action Place a building card face down (queued for construction) OR Hire an Assistant (pay a cost and assign assistant to an existing building)
Notes:
- All decisions are locked in before Phase 3
- No changes after this phase
Phase 3 β Resource Finalisation - Draw Cards #2 (Market Display Closes - Sunset)
- Continue drawing cards onto the tableau
- Stop when 2 additional Half Sun symbols appear
Result:
- All revealed cards form the Market Display, or inventory of available resources for players
Phase 4 β Resolution Phase / Production
- This is where all game logic / player actions are executed
Resource Aggregation Available resources are pooled from:
- Player hand
- Market Display
Production Resolution Order Production is resolved in a strict order:
Step 1: Initial Production
- Condition: Required resources are available
- Effect: Consume required resources
- Produce: Goods Produced, Produced Goods Value (Coins)
Step 2: Linked Production Chain
- Condition: Base Production Chain succeeded, additional resources are available
- Effect: Produce additional Goods
Step 3: Assistant Bonus
- Condition: Assistant assigned to building
- Effect: Produce additional Goods
Apply Production Output Add produced goods to:
- Player inventory
Building Construction Condition: Player queued a building in Phase 2 Effect: Pay Cost to Build (in Coins), move building to playerβs Building Site (face up)
Clean-up
After all production has concluded, clear the Market Display. The next round will then start.
Game End
- Trigger: Any player reaches 8 Buildings
- Final Round: Complete the current round
- Play one additional round
- Tally VPs, player with the highest wins
Skills
Strong play involves:
- Planning ahead despite uncertainty
- Managing hand resources efficiently Knowing when to:
- Play safe
- Take risks
- Invest vs produce