Components - jeutn/omg-research-project GitHub Wiki
A summary of all available components and elements within the game. Assets for a list of assets to be used for development.
The game and gameplay are made up entirely of cards. The cards can be divided into two groups, whether they produce goods or not.
| Production Cards | Non-Production Cards |
|---|---|
| Charburner | Market Office Building (stone) |
| Buildings (wood, grain, clay, wool) | Worker |
| Assistant |
Resource-based buildings (including the Market Office) are the cards that can be built on a player's building site. They represent any one of the resources (list: wood, stone, clay, grain, wool).
The backs of all Building cards also represent Goods, produced from the buildings. They have a specific economic value depending on which building they were produced from.
Properties
| Everything else | Charburner | Market Office | GlassMaker |
|---|---|---|---|
| Coins to build Victory Point value Resource type Production input Production output(goods) Production chain Goods value |
Production input Production output(Goods) Production chain Goods value |
Coins to build Victory Point value Resource type |
Coins to build Victory Point value Resource type Production input Production output(goods) Goods value |
Property conditions
- Coins to build (min:2, max:20)
- Victory Point value (min:2, max:4)
- Resource type (list: wood, stone, clay, grain, wool)
- Production input (2 resource types, each min:1, max:4; glassmaker: any 12 resources)
- Production output (goods) (dependent on building type)
- Production chain (min:1, max:2 resources and/or goods)
- Goods value (min:1, max:8)
Production output (goods)
| Resource type | Building | Goods | Goods Value (Coins) |
|---|---|---|---|
| charburner | coal | 1 | |
| wood | tool maker | tools | 6 |
| cooperage | barrel | 5 | |
| sawmill | planks | 2 | |
| iron smelter | iron | 3 | |
| window manufacturer | windows | 5 | |
| glassmaker | glass | 4 | |
| grain | mill | flour | 2 |
| bakery | bread | 4 | |
| shoemaker | shoes | 8 | |
| food factory | foodstuff | 8 | |
| clay | cattle ranch | cattle | 3 |
| brick manufacturer | brick | 2 | |
| tannery | leather | 6 | |
| wool | tailor's shop | clothes | 4 |
| weaving mill | fabric | 3 | |
| butcher | meat | 7 | |
| stone | market office |
Building Card Distribution In the physical game: there are a total of 94 Resource-based Buildings (including the Market Office). There are an equal distribution amongst grain, clay, wool and stone cards (17), with wood cards making up the majority (26). The wood cards have more variety in the different types of production buildings they have, and their production output. There are 16 different types of production buildings (detailed above), amongst the wood, grain, clay and wood cards. Amongst the production buildings: (min:3, max:8).
In a digital implementation, we will aim to keep in mind the distribution of resource-type cards and production buildings. To keep a sense of excitement or anticipation, we might randomise each card as it comes up*
Considered a Building card, but adds extra benefits and/or possible gameplay Properties. When in play, it can add one specific resource (wood, stone, clay, grain, wool) permanently to the player's available resource inventory. Some Market Office cards also allow player's to receive extra hands into their hand at the start of a round. It can also act as a standalone resource of type: stone
The Building cards can be chosen to represent a Resource Type (wood, stone, clay, grain, wool). If played as a Resource Type, it has no other properties. If played as a resource card for production, the player must discard from their hand, and it is shuffled back into the deck.
In the physical game, the backs of each building card (except Charburner) can be played as a 'goods' card. They represent the outputs of each production building, with 1 card = 1 goods produced from that building. Each good has a specific goods value, represented in amount of 'coins'.
Each player receives one main worker. Each main worker has two modes: sloppy and efficient worker. Players must choose between the two modes during Phase 2 of gameplay.
- Efficient worker: players must use all resources required in order to produce goods, receives 2 goods after production
- Sloppy worker: players can use one less required resource in order to produce goods, receives 1 good after production
Assistants can be hired to work on extra buildings, during Phase 2. There are 2 assistants per player available for hire per round (e.g for 2 players, there are 4 assistants available). Each assistant card has a set of pre-requisite buildings required in order for players to hire. For example, one assistant may require 3 wood-based production buildings active on the player's building site before being able to hire. Each assistant card has a cost to hire (in coins) and a VP value.
If a player already has an assistant hired, it is considered a permanent fixture on the building site. In order to move an assistant to another building, the player must pay 2 coins.
Other constraints:
- Assistant can only be hired if >= 1 building is present
- No more than 1 assistant per building
- Players can have at most 2 assistants on their building site
- Can only be hired after production in Phase 4 has finished (perhaps add a mini phase in between, for hire of assistants)
Shared area representing available resources for use in production each round. There is a min:4 cards per market display, due to the condition of 2 half-suns being present each in phase 1 and 3. Cards are drawn from the shuffled deck (introducing probabilistic outcomes due to uncertain supply).
The main economical resource in the game is goods. Each good has a corresponding economical value, represented by coins. Players can earn coins by producing goods. Players lose coins by building and hiring assistants.
Victory Points are used to determine the overall winner. Players earn VPs by building buildings, hiring assistants and paying with coins (5 coins = 1 VP). VPs are calculated during the final round. The player with the highest VPs is crowned the winner.
- 1 Charburner
- 1 Main Worker
- 7 goods (coal)
- 5 random production building cards
| Properties | Description/Conditions |
|---|---|
| Player hand | set of building cards, can be used for building or production input; min:5 |
| Worker | each round, choose either sloppy or efficient, must have 1 |
| Assistants | min: 0, max: 2 |
| Goods inventory | goods by type, quantity |
| Buildings site | set of active buildings available for production, visually in front of the player; min: 1 (Charburner), max: 8 |
| Economy | total coins owned, total Victory Points owned |