How to convert any game skeleton to another game - jessicanataliagta/mutare GitHub Wiki
On the "Make your own preset" folder, let's edit merge_bones_1.ms and merge_bones_2.ms.
So let's say I want to convert a skeleton from the GTA V game to GTA SA, what I would need to do is open both skeletons from both games and compare what bone from the GTA V skeleton would be equivalent to gta sa skeleton.
So let's say that the bone "SKEL_L_Hand" is be the equivalent to the bone " L Hand" from GTA SA. So I open merge_bones_2.ms and do like this:
On the left there is the GTA V bone equivalent to the gta sa bone, on the right there is the gta sa bone name.
In most cases the skin that you want to convert has more bones, so we need to merge bones to the ones from the list above. open merge_bones_1.ms and do like this:
All those bones are near to the "SKEL_L_Hand" bone on the skeleton, so they can be merged to the bone "SKEL_L_Hand", then "SKEL_L_Hand" can later be renamed to match " L Hand" bone from gta sa.
read the GTA V post.
ctrl + f and search for the line "Now we have the rigged model with textures on 3ds max." and read all the tutorial after that line. The rest of the conversion method is all in there, so there's no need for me to repeate myself here.
Note: merge_gtav_ped_bone_1.ms in that page is the same as merge_bones_1.ms and merge_gtav_ped_bone_2.ms in that page is the same as merge_bones_2.ms
Read everything with attention. At begin seems difficult, but it's really easy to make a conversion preset from a game to another.