Opentk.graphics (opengl and es) - jeske/opentk GitHub Wiki
In order to use OpenGL functions, your System requires appropriate drivers for hardware acceleration.
The OpenGL Programming Guide is a book written by Silicon Graphics engineers and will introduce the reader into graphics programming. It is highly recommended you take a look at this resource to learn about the essential concepts in OpenGL.
These pages are more focused about OpenTK specific changes to the C API, and how to use OpenTK.Utility classes to assist with some common tasks.
- The GraphicsContext class
- Textures
- Frame Buffer Objects (FBO)
- Geometry
- OpenGL rendering pipeline
- Fragment Operations
- How to check if an OpenGL extension is supported
- How to save an OpenGL rendering to disk
- How to render text using OpenGL
- Todo:
- window-related, etc. (brings the reader to the level of a Quickstart Template)
- GLSL related changes.
- OpenTK.Utility related