2D Texture differences - jeske/opentk GitHub Wiki
The most commonly used textures are 2-dimensional. There exist 3 kinds of 2D textures:
== Texture2D Power of two sized (POTS) E.g: 1024² These are supported on all OpenGL 1.2 drivers.
- MipMaps are allowed.
- All filter modes are allowed.
- Texture Coordinates are addressed parametrically: [0.0f]x[0.0f]
- All wrap modes are allowed.
- Borders are supported. (Exception: S3TC Texture Compression does not allow borders)
GL.SupportsExtension( "ARB_texture_non_power_of_two" )
must evaluate to true.
- MipMaps are allowed.
- All filter modes are allowed.
- Texture Coordinates are addressed parametrically: [0.0f]x[0.0f]
- All wrap modes are allowed.
- Borders are supported. (Exception: S3TC Texture Compression does not allow borders)
GL.SupportsExtension( "ARB_texture_rectangle" )
must evaluate to true.
- MipMaps are not allowed.
- Only Nearest and Linear filter modes are allowed. (default is Linear)
- Texture Coordinates are addressed non-parametrically: [0..width]x[0..height]
- Only Clamp and ClampToEdge wrap modes are allowed. (default is ClampToEdge)
- Borders are not supported.