Unity 2D Rogue Lesson 4 Add Music - jasonweibel/HyperStream-Unity GitHub Wiki
Hyperstream : Unity 2D Rogue - Lesson 4 - Add Music
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Open Loader Script in Visual Studio
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Uncomment Sound Manager variable, line 9.

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Uncomment if statement instanciating soundmanager.

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Open Enemy.cs script in Visual Studio
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Uncomment SoundManager.instance.RandomizeSfx (attackSound1, attackSound2) in the OnCantMove method, line 95.

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Open Player.cs script in Visual Studio.
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Uncomment SoundManager.instance.RandomizeSfx (moveSound1, moveSound2) in the AttemptMove method, line 149.

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In Player.cs script uncomment SoundManager.instance.RandomizeSfx (eatSound1, eatSound2) in the OnTriggerEnter2D method, line 198.

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In Player.cs script uncomment SoundManager.instance.RandomizeSfx (drinkSound1, drinkSound2) in the OnTriggerEnter2D method, line 214.

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In Player.cs script uncomment SoundManager.instance.PlaySingle (gameOverSound) and SoundManager.instance.musicSource.Stop() in the CheckIfGameOver method, 256 and 259.

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On Wall.cs script in Visual Studio
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Uncomment SoundManager.instance.RandomizeSfx (chopSound1, chopSound2) in method DamageWall, line 28.

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On Unity and select Main Camera.
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Select Loader (Script) on the Main Camera.
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Update the Sound Manager to use SoundManager Asset.





- Update the Loader (Script) properties

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