Designing Puzzles - jackdarker/TwineTest GitHub Wiki
Sumup of youtube video How to Design a Puzzle Game In 5 Steps
Start with random rules and no objectives
... when trying to design a new game-logic.
Experiment with objectives
and improve ruleset.
Keep it simple
Simple rules but hard puzzles
Let the player learn
Encourage experimantation. Dont ramp up difficulty to steep. One trick at a time.
A good puzzle looks nice
A good puzzle extends the rules
but not to fast.
A good puzzle includes all the information needed to solve it
A good puzzle is only as big as it needs
A good puzzle teaches you something new about the game system
A good puzzle toys with your expetations
Present a seemingly simple solution - that doesnt work. Now the player has to move that solution out of his head and find a different one.
Design backwards
or create random puzzles and verify them.