Bare‐metal‐to‐AI‐driven:‐how‐easy‐is‐game‐development‐in‐2026? - itzjac/cpplearning GitHub Wiki
We prompted Claude 3.5 Sonnet (free version) to create a complete game experience in 2026 by creating classic video game clones.
Introducing Ms. Claudia (a Ms. Pac-Man clone), and yes the model was cute-capable enough to include the red hairbow. I know, we demand the red lipstick too, might get that one in a future upgrade.
After 1hr of prompting, it was capable of producing a fully functional prototype with a fixed maze, score, infinite level progression, game over conditions.
Changes like switching to a fixed camera to vertical scrolling were a complete success. While other changes like replacing hard coded maze to a binary file took us to a never ending loop of fixes, the model kept breaking and repeating mistakes with every new prompt.
The most challenging part for the model was to actually create compelling in-game AI. Even describing at the very detailed level the behavior of each of the ghosts: Blinky, Pinky, Inky and Clyde. It kept breaking other stuff, ghosts' navigation, respawning. To a point that it became clear it was easier to start coding it properly than spending more prompt time.
Do you want to know more about game development with AI-driven tools? We opened a dedicated repo for future game clones, portability and improvements AI-driven.
PLAY Ms. Claudia "no red lipstick edition" v1.0 release or keep track of updates, nerd stats, code and more details here.