Sprites - itIsBrando/GBzLib GitHub Wiki
sprite.asm contains routines for OAM control.
Note: this library requires video.asm
List of routines:
- obj_init
- obj_blit
- obj_set_tile
- obj_get_tile
- obj_set_flag
- obj_get_flag
- obj_set_position
- obj_get_position
obj_init
- Initializes shadow OAM
Parameters: None
Destroys: All
obj_blit
- Copies sprites from shadow RAM to OAM.
- Call this routine when you want your sprites to appear in OAM.
- preferably during VBlank
Parameters: None
Destroys: AF, B, DE, HL
obj_set_tile
- Sets the tile number for a sprite.
Parameters: A-sprite number (0-39), D-tile number
Destroys: BC, HL
obj_set_tile
- Gets the tile number for a sprite.
Parameters: A - sprite number (0-39)
Outputs: D - tile number
Destroys: BC, HL
obj_set_flag
- Sets the flag byte for a sprite. @todo complete doc
Parameters: A - sprite number, D - flag
Destroys: BC, HL
obj_get_flag
- Gets the flag byte for a sprite.
Parameters: A - sprite number
Outputs: D - flag
Destroys: BC, HL
obj_set_position
- Moves the sprite to (x, y).
- Remember that the top left position of a sprite is at coordinate (8, 16).
Parameters: A - sprite number, H - x, L - y
Destroys: DE, HL
obj_get_position
- Gets the position of a sprite.
- Remember that the top left position of a sprite is at coordinate (8, 16).
Parameters: A - sprite number,
Outputs: H - x, L - y
Destroys: DE, HL