item(entity) - isgallagher/DpOmnicide GitHub Wiki
Blood Omnicide item archetype is used to create items such as: artifacts, spell cards, weapons, powerups, tokens etc.
== Behavior == When item is targeted by another entity, it becomes hidden and spawns itself when called.
To make item animate using circle spawn move (as it spawns from chest), target it to some entity, then it will start it's move from that entity center (so you can target BModel ).
Item will trigger event it's targets once picked.
=== Call parameters ===
Items have no specific parameters.
=== Keys ===
{{entity fields begin}} |
---|
Target |
target |
This entity will be triggered when item is picked. Also this entity will be a start position for circle spawn move. |
- |
Target parms |
targetparm |
Instructions for trigger event; Type "nocall" here to disable trigger event. |
- |
Targetname |
targetname |
If set, item becomes hidden and got spawned when triggered. |
- |
Classname |
classname |
Set's a particular entity class. |
- |
SaveId |
sid |
Must be set. A SaveID used to keep item state (hidden, spawned, picked). |
{{entity fields end}} |