PVS - isgallagher/DpOmnicide GitHub Wiki
Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.
== Console variables == {{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} {{cvar|sv_cullentities_pvs|Enables PVS culling for entities.}}
==See also==
Category:Glossary {{finished}}