MD3 - isgallagher/DpOmnicide GitHub Wiki

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MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces.

The format is used mostly for player/NPC models and misc_gamemodel although it may be used for misc_model.

In Blood Omnicice, MD3 is general format used for non-animated models.

==Features==

  • Vertex-based animation
  • Multiple surfaces (meshes) per model
  • Float precision for vertices (almost no wobbling)
  • Can support a very high amount of triangles.
  • Support tags (volumeless vectors) which is light form of bones and used to attach together separate models and mark positions.

==Limits==

  • Max 65536 vertices
  • Max 32768 triangles
  • Max 65536 frames
  • Max 256 meshes
  • Max 256 skin
  • Vertex normals are stored as pair of byte angles (pitch and yaw)
  • Not supporting smoothing groups (to simulate SG, mesh should be shopped in a parts)

== Importers ==

  • 3D Studio max MD3 import mesh script

== Exporters ==

==Tutorials==

Category:File formats NOTOC