Diffuse - isgallagher/DpOmnicide GitHub Wiki
{{grammar checked|darth}}
Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it has shading and specular done during rendering (using [normalmap]] and [specular ).
In Darkplaces, there is no special texture slot for a diffuse, it is a replacing color texture. So it matters how your surface world be lit (with phong shading or just with lightmap) to determine, if should draw a diffuse texture or a generic color texture.
{{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}} {{tip|Blood Omnicide uses Phong shading on all surfaces.}}
Category:Glossary Category:Darkplaces engine {{finished}} NOTOC