Diffuse - isgallagher/DpOmnicide GitHub Wiki

{{grammar checked|darth}} thumb|400px|Color texture (on the left) and diffuse texture Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it has shading and specular done during rendering (using [normalmap]] and [specular ).

In Darkplaces, there is no special texture slot for a diffuse, it is a replacing color texture. So it matters how your surface world be lit (with phong shading or just with lightmap) to determine, if should draw a diffuse texture or a generic color texture.

{{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}} {{tip|Blood Omnicide uses Phong shading on all surfaces.}}

Category:Glossary Category:Darkplaces engine {{finished}} NOTOC